Move Util to Mods.Common.
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@@ -237,7 +237,7 @@ namespace OpenRA.Mods.Common.Graphics
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protected virtual Sprite GetSprite(int start, int frame, int facing)
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{
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var f = OpenRA.Traits.Util.QuantizeFacing(facing, Facings);
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var f = Util.QuantizeFacing(facing, Facings);
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if (reverseFacings)
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f = (Facings - f) % Facings;
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