diff --git a/mods/ts/rules/aircraft.yaml b/mods/ts/rules/aircraft.yaml index a2b559a14a..3cc94840bb 100644 --- a/mods/ts/rules/aircraft.yaml +++ b/mods/ts/rules/aircraft.yaml @@ -71,7 +71,7 @@ ORCA: Name: Orca Fighter Buildable: Queue: Air - BuildPaletteOrder: 20 + BuildPaletteOrder: 10 Prerequisites: ~gahpad Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Selectable: @@ -113,7 +113,7 @@ ORCAB: Name: Orca Bomber Buildable: Queue: Air - BuildPaletteOrder: 20 + BuildPaletteOrder: 30 Prerequisites: ~gahpad, gatech Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Selectable: @@ -162,7 +162,7 @@ ORCATRAN: Name: Orca Transport Buildable: Queue: Air - BuildPaletteOrder: 10 + BuildPaletteOrder: 50 Prerequisites: ~disabled RenderSprites: Aircraft: @@ -198,7 +198,7 @@ TRNSPORT: Name: Carryall Buildable: Queue: Air - BuildPaletteOrder: 10 + BuildPaletteOrder: 60 Prerequisites: ~gahpad, gadept Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed Aircraft: @@ -236,7 +236,7 @@ SCRIN: Name: Banshee Fighter Buildable: Queue: Air - BuildPaletteOrder: 20 + BuildPaletteOrder: 40 Prerequisites: ~nahpad, natech Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Selectable: diff --git a/mods/ts/rules/gdi-infantry.yaml b/mods/ts/rules/gdi-infantry.yaml index 6f03c38ac7..f2a824c1f8 100644 --- a/mods/ts/rules/gdi-infantry.yaml +++ b/mods/ts/rules/gdi-infantry.yaml @@ -36,7 +36,7 @@ MEDIC: Name: Medic Buildable: Queue: Infantry - BuildPaletteOrder: 70 + BuildPaletteOrder: 50 Prerequisites: ~gapile, ~techlevel.low Description: Heals nearby infantry.\n Unarmed Voiced: @@ -72,7 +72,7 @@ JUMPJET: Name: Jumpjet Infantry Buildable: Queue: Infantry - BuildPaletteOrder: 40 + BuildPaletteOrder: 70 Prerequisites: ~gapile, garadr, ~techlevel.medium Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles Voiced: @@ -176,7 +176,7 @@ GHOST: Name: Ghost Stalker Buildable: Queue: Infantry - BuildPaletteOrder: 50 + BuildPaletteOrder: 90 Prerequisites: ~gapile, gatech, ~techlevel.high BuildLimit: 1 Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained. diff --git a/mods/ts/rules/gdi-structures.yaml b/mods/ts/rules/gdi-structures.yaml index 59cf9c1ea4..c7e5ba8bf4 100644 --- a/mods/ts/rules/gdi-structures.yaml +++ b/mods/ts/rules/gdi-structures.yaml @@ -2,7 +2,7 @@ GAPOWR: Inherits: ^Building Buildable: Queue: Building - BuildPaletteOrder: 0 + BuildPaletteOrder: 10 Prerequisites: ~structures.gdi, ~techlevel.low Description: Provides power for other structures. Valued: @@ -127,7 +127,7 @@ GAWEAP: Prerequisite: factory Buildable: Queue: Building - BuildPaletteOrder: 50 + BuildPaletteOrder: 60 Prerequisites: proc, ~structures.gdi, ~techlevel.low Description: Produces vehicles. Building: @@ -187,7 +187,7 @@ GAHPAD: Tooltip: Name: Helipad Buildable: - BuildPaletteOrder: 60 + BuildPaletteOrder: 130 Queue: Building Prerequisites: garadr, ~structures.gdi, ~techlevel.medium Description: Produces, rearms and\nrepairs helicopters. @@ -242,7 +242,7 @@ GADEPT: Tooltip: Name: Service Depot Buildable: - BuildPaletteOrder: 80 + BuildPaletteOrder: 110 Prerequisites: factory, ~structures.gdi, ~techlevel.medium Queue: Building Description: Repairs vehicles. @@ -290,7 +290,7 @@ GARADR: Inherits: ^Building Buildable: Queue: Building - BuildPaletteOrder: 90 + BuildPaletteOrder: 80 Prerequisites: proc, ~structures.gdi, ~techlevel.low Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate. Valued: @@ -339,7 +339,7 @@ GATECH: Inherits: ^Building Buildable: Queue: Building - BuildPaletteOrder: 100 + BuildPaletteOrder: 150 Prerequisites: gaweap, garadr, ~structures.gdi, ~techlevel.medium Description: Provides access to advanced GDI technologies. Valued: @@ -377,7 +377,7 @@ GAPLUG: Selectable: Bounds: 115,72,0,-12 Buildable: - BuildPaletteOrder: 100 + BuildPaletteOrder: 170 Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons Queue: Building Description: Can be upgraded for additional technology. diff --git a/mods/ts/rules/gdi-support.yaml b/mods/ts/rules/gdi-support.yaml index 3a75239c0e..8f5634c7b2 100644 --- a/mods/ts/rules/gdi-support.yaml +++ b/mods/ts/rules/gdi-support.yaml @@ -2,7 +2,7 @@ GAWALL: Inherits: ^Wall Buildable: Queue: Defense - BuildPaletteOrder: 20 + BuildPaletteOrder: 10 Prerequisites: ~structures.gdi, ~techlevel.low Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks. -SoundOnDamageTransition: @@ -27,7 +27,7 @@ GAGATE_A: Inherits: ^Gate_A Buildable: Queue: Defense - BuildPaletteOrder: 100 + BuildPaletteOrder: 30 Prerequisites: gapile, ~structures.gdi, ~techlevel.low Tooltip: Name: GDI Gate @@ -36,7 +36,7 @@ GAGATE_B: Inherits: ^Gate_B Buildable: Queue: Defense - BuildPaletteOrder: 100 + BuildPaletteOrder: 50 Prerequisites: gapile, ~structures.gdi, ~techlevel.low Tooltip: Name: GDI Gate @@ -52,7 +52,7 @@ GACTWR: Name: Component Tower Buildable: Queue: Defense - BuildPaletteOrder: 30 + BuildPaletteOrder: 70 Prerequisites: gapile, ~structures.gdi, ~techlevel.low Description: Modular tower for base defenses. Building: @@ -142,7 +142,7 @@ GAVULC: Name: Vulcan Tower Buildable: Queue: Defense - BuildPaletteOrder: 40 + BuildPaletteOrder: 120 Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.low Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft Plug: @@ -158,7 +158,7 @@ GAROCK: Name: RPG Upgrade Buildable: Queue: Defense - BuildPaletteOrder: 40 + BuildPaletteOrder: 130 Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.high Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft Plug: @@ -174,7 +174,7 @@ GACSAM: Name: SAM Upgrade Buildable: Queue: Defense - BuildPaletteOrder: 40 + BuildPaletteOrder: 140 Prerequisites: gactwr, garadr, ~structures.gdi, ~techlevel.medium Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units Plug: @@ -190,7 +190,7 @@ GAPOWRUP: Name: Power Turbine Buildable: Queue: Defense - BuildPaletteOrder: 10 + BuildPaletteOrder: 80 Prerequisites: gapowr, ~structures.gdi, ~techlevel.medium Description: Provides extra power generation. Plug: @@ -206,7 +206,7 @@ GAPLUG2: Name: Seeker Control Buildable: Queue: Defense - BuildPaletteOrder: 1000 + BuildPaletteOrder: 170 Prerequisites: gaplug, gatech, gaweap, ~structures.gdi, ~techlevel.superweapons Description: Enables use of the hunter-seeker droid. Plug: @@ -222,7 +222,7 @@ GAPLUG3: Name: Ion Cannon Uplink Buildable: Queue: Defense - BuildPaletteOrder: 1000 + BuildPaletteOrder: 180 Prerequisites: gaplug, gatech, ~structures.gdi, ~techlevel.superweapons Description: Enables use of the Ion Cannon. Plug: diff --git a/mods/ts/rules/gdi-vehicles.yaml b/mods/ts/rules/gdi-vehicles.yaml index c723bc56ea..c5528138c8 100644 --- a/mods/ts/rules/gdi-vehicles.yaml +++ b/mods/ts/rules/gdi-vehicles.yaml @@ -7,7 +7,7 @@ APC: Name: Amphibious APC Buildable: Queue: Vehicle - BuildPaletteOrder: 30 + BuildPaletteOrder: 80 Prerequisites: ~gaweap, gapile, ~techlevel.medium Description: Armored infantry transport.\nCan move on water.\n Unarmed Mobile: @@ -59,7 +59,7 @@ HVR: Name: Hover MLRS Buildable: Queue: Vehicle - BuildPaletteOrder: 50 + BuildPaletteOrder: 80 Prerequisites: ~gaweap, garadr, ~techlevel.high Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Mobile: @@ -114,7 +114,7 @@ SMECH: Name: Wolverine Buildable: Queue: Vehicle - BuildPaletteOrder: 10 + BuildPaletteOrder: 20 Prerequisites: ~gaweap, ~techlevel.low Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Mobile: @@ -157,7 +157,7 @@ MMCH: Name: Titan Buildable: Queue: Vehicle - BuildPaletteOrder: 30 + BuildPaletteOrder: 50 Prerequisites: ~gaweap, ~techlevel.medium Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Mobile: @@ -208,7 +208,7 @@ HMEC: Name: Mammoth Mk. II Buildable: Queue: Vehicle - BuildPaletteOrder: 80 + BuildPaletteOrder: 140 Prerequisites: ~gaweap, gatech, ~techlevel.high BuildLimit: 1 Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built. @@ -252,7 +252,7 @@ SONIC: Name: Disruptor Buildable: Queue: Vehicle - BuildPaletteOrder: 70 + BuildPaletteOrder: 120 Prerequisites: ~gaweap, gatech, ~techlevel.high Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft Targetable: diff --git a/mods/ts/rules/nod-infantry.yaml b/mods/ts/rules/nod-infantry.yaml index a658046434..0987582850 100644 --- a/mods/ts/rules/nod-infantry.yaml +++ b/mods/ts/rules/nod-infantry.yaml @@ -3,7 +3,7 @@ E3: Inherits@EXPERIENCE: ^GainsExperience Buildable: Queue: Infantry - BuildPaletteOrder: 20 + BuildPaletteOrder: 30 Prerequisites: ~nahand, ~techlevel.low Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry Valued: @@ -39,7 +39,7 @@ CYBORG: Name: Cyborg Infantry Buildable: Queue: Infantry - BuildPaletteOrder: 40 + BuildPaletteOrder: 60 Prerequisites: ~nahand, ~techlevel.medium Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Selectable: @@ -73,7 +73,7 @@ CYC2: Name: Cyborg Commando Buildable: Queue: Infantry - BuildPaletteOrder: 50 + BuildPaletteOrder: 100 Prerequisites: ~nahand, natmpl, ~techlevel.high BuildLimit: 1 Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained. @@ -103,7 +103,7 @@ MHIJACK: Inherits@2: ^HealsOnTiberium Buildable: Queue: Infantry - BuildPaletteOrder: 60 + BuildPaletteOrder: 80 Prerequisites: ~nahand, natmpl, ~techlevel.high Description: Hijacks enemy vehicles.\n Unarmed Valued: diff --git a/mods/ts/rules/nod-structures.yaml b/mods/ts/rules/nod-structures.yaml index 6a494baf60..c7664a5d2e 100644 --- a/mods/ts/rules/nod-structures.yaml +++ b/mods/ts/rules/nod-structures.yaml @@ -2,7 +2,7 @@ NAPOWR: Inherits: ^Building Buildable: Queue: Building - BuildPaletteOrder: 0 + BuildPaletteOrder: 20 Prerequisites: ~structures.nod, ~techlevel.low Description: Provides power for other structures. Valued: @@ -41,7 +41,7 @@ NAAPWR: Inherits: ^Building Buildable: Queue: Building - BuildPaletteOrder: 5 + BuildPaletteOrder: 120 Prerequisites: factory, ~structures.nod, ~techlevel.medium Description: Provides twice as much power as\nthe normal Power Plant. Valued: @@ -80,7 +80,7 @@ NAHAND: Inherits: ^Building Buildable: Queue: Building - BuildPaletteOrder: 30 + BuildPaletteOrder: 40 Prerequisites: anypower, ~structures.nod, ~techlevel.low Description: Produces infantry. Valued: @@ -141,7 +141,7 @@ NAWEAP: Prerequisite: factory Buildable: Queue: Building - BuildPaletteOrder: 50 + BuildPaletteOrder: 70 Prerequisites: proc, ~structures.nod, ~techlevel.low Description: Produces vehicles. Building: @@ -197,7 +197,7 @@ NAHPAD: Tooltip: Name: Helipad Buildable: - BuildPaletteOrder: 60 + BuildPaletteOrder: 140 Queue: Building Prerequisites: naradr, ~structures.nod, ~techlevel.medium Description: Produces, rearms and\nrepairs helicopters. @@ -298,7 +298,7 @@ NATECH: Inherits: ^Building Buildable: Queue: Building - BuildPaletteOrder: 100 + BuildPaletteOrder: 160 Prerequisites: naweap, naradr, ~structures.nod, ~techlevel.medium Description: Provides access to advanced Nod technologies. Valued: @@ -331,7 +331,7 @@ NATMPL: Inherits: ^Building Buildable: Queue: Building - BuildPaletteOrder: 200 + BuildPaletteOrder: 180 Prerequisites: natech, ~structures.nod, ~techlevel.high Description: Provides access to advanced Nod technologies. ProvidesPrerequisite@buildingname: @@ -368,94 +368,3 @@ NATMPL: Produces: HunterSeeker Exit@1: ExitsDebugOverlay: - -NASTLH: - Inherits: ^Building - Valued: - Cost: 2500 - Tooltip: - Name: Stealth Generator - Buildable: - BuildPaletteOrder: 80 - Prerequisites: proc, natech, ~structures.nod, ~techlevel.high - Queue: Building - Description: Generates a cloaking field\nto hide your forces from the enemy. - Building: - Footprint: xxx xxx - Dimensions: 3,2 - Health: - HP: 600 - Armor: - Type: Wood - RevealsShroud: - Range: 6c0 - MaxHeightDelta: 3 - WithIdleOverlay@pulse: - Sequence: pulse - PauseOnLowPower: true - WithRangeCircle: - Range: 12c0 - Type: cloakgenerator - Power: - Amount: -350 - RequiresPower: - CanPowerDown: - PowerupSpeech: EnablePower - PowerdownSpeech: DisablePower - IndicatorPalette: mouse - ProximityExternalCondition: - Condition: cloakgenerator - Range: 12c0 - EnableSound: cloak5.aud - DisableSound: cloak5.aud - AffectsParent: true - Selectable: - Bounds: 106, 48, 8, -6 - SelectionDecorations: - VisualBounds: 106, 60, 8, -15 - -NAWAST: - Inherits: ^Building - Valued: - Cost: 1600 - Tooltip: - Name: Waste Refinery - Buildable: - BuildPaletteOrder: 110 - Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons - Queue: Building - BuildLimit: 1 - Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built. - Building: - Footprint: =x= xx= =x= - Dimensions: 3,3 - Selectable: - Bounds: 100, 60, 5, -5 - Health: - HP: 400 - RevealsShroud: - Range: 6c0 - MaxHeightDelta: 3 - TiberianSunRefinery: - DockAngle: 160 - DockOffset: 2,1 - StoresResources: - PipColor: Red - PipCount: 15 - Capacity: 56 - Power: - Amount: -40 - FreeActor: - Actor: WEED - SpawnOffset: 3,1 - Facing: 160 - WithIdleOverlay@GLOW: - Sequence: idle-glow - WithIdleOverlay@LIGHTS: - Sequence: idle-lights - WithIdleOverlay@BIB: - Sequence: bib - ProvidesPrerequisite@buildingname: - SelectionDecorations: - VisualBounds: 100, 60, 5, -5 - RenderSprites: diff --git a/mods/ts/rules/nod-support.yaml b/mods/ts/rules/nod-support.yaml index 092f322f5e..dd984b15bc 100644 --- a/mods/ts/rules/nod-support.yaml +++ b/mods/ts/rules/nod-support.yaml @@ -2,7 +2,7 @@ NAWALL: Inherits: ^Wall Buildable: Queue: Defense - BuildPaletteOrder: 1001 + BuildPaletteOrder: 20 Prerequisites: ~structures.nod, ~techlevel.low Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks. -SoundOnDamageTransition: @@ -27,7 +27,7 @@ NAGATE_A: Inherits: ^Gate_A Buildable: Queue: Defense - BuildPaletteOrder: 100 + BuildPaletteOrder: 40 Prerequisites: nahand, ~structures.nod, ~techlevel.low Tooltip: Name: Nod Gate @@ -36,7 +36,7 @@ NAGATE_B: Inherits: ^Gate_B Buildable: Queue: Defense - BuildPaletteOrder: 100 + BuildPaletteOrder: 60 Prerequisites: nahand, ~structures.nod, ~techlevel.low Tooltip: Name: Nod Gate @@ -50,7 +50,7 @@ NALASR: Buildable: Queue: Defense Prerequisites: nahand, ~structures.nod, ~techlevel.low - BuildPaletteOrder: 50 + BuildPaletteOrder: 90 Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft Building: Selectable: @@ -89,7 +89,7 @@ NAOBEL: Name: Obelisk of Light Buildable: Queue: Defense - BuildPaletteOrder: 90 + BuildPaletteOrder: 150 Prerequisites: natech, ~structures.nod, ~techlevel.high Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft Building: @@ -134,7 +134,7 @@ NASAM: Buildable: Queue: Defense Prerequisites: naradr, ~structures.nod, ~techlevel.medium - BuildPaletteOrder: 60 + BuildPaletteOrder: 100 Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units Selectable: Bounds: 40, 30, -3, -8 @@ -223,11 +223,56 @@ GAARTY: WithMuzzleOverlay: RevealOnFire: +NASTLH: + Inherits: ^Building + Valued: + Cost: 2500 + Tooltip: + Name: Stealth Generator + Buildable: + Queue: Defense + BuildPaletteOrder: 160 + Prerequisites: proc, natech, ~structures.nod, ~techlevel.high + Description: Generates a cloaking field\nto hide your forces from the enemy. + Building: + Footprint: xxx xxx + Dimensions: 3,2 + Health: + HP: 600 + Armor: + Type: Wood + RevealsShroud: + Range: 6c0 + MaxHeightDelta: 3 + WithIdleOverlay@pulse: + Sequence: pulse + PauseOnLowPower: true + WithRangeCircle: + Range: 12c0 + Type: cloakgenerator + Power: + Amount: -350 + RequiresPower: + CanPowerDown: + PowerupSpeech: EnablePower + PowerdownSpeech: DisablePower + IndicatorPalette: mouse + ProximityExternalCondition: + Condition: cloakgenerator + Range: 12c0 + EnableSound: cloak5.aud + DisableSound: cloak5.aud + AffectsParent: true + Selectable: + Bounds: 106, 48, 8, -6 + SelectionDecorations: + VisualBounds: 106, 60, 8, -15 + NAMISL: Inherits: ^Building Buildable: Queue: Defense - BuildPaletteOrder: 100 + BuildPaletteOrder: 190 Prerequisites: natech, ~structures.nod, ~techlevel.superweapons BuildLimit: 1 Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built. @@ -279,3 +324,49 @@ NAMISL: CameraRange: 10c0 SelectionDecorations: VisualBounds: 75,48 + +NAWAST: + Inherits: ^Building + Valued: + Cost: 1600 + Tooltip: + Name: Waste Refinery + Buildable: + Queue: Defense + BuildPaletteOrder: 200 + Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons + BuildLimit: 1 + Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built. + Building: + Footprint: =x= xx= =x= + Dimensions: 3,3 + Selectable: + Bounds: 100, 60, 5, -5 + Health: + HP: 400 + RevealsShroud: + Range: 6c0 + MaxHeightDelta: 3 + TiberianSunRefinery: + DockAngle: 160 + DockOffset: 2,1 + StoresResources: + PipColor: Red + PipCount: 15 + Capacity: 56 + Power: + Amount: -40 + FreeActor: + Actor: WEED + SpawnOffset: 3,1 + Facing: 160 + WithIdleOverlay@GLOW: + Sequence: idle-glow + WithIdleOverlay@LIGHTS: + Sequence: idle-lights + WithIdleOverlay@BIB: + Sequence: bib + ProvidesPrerequisite@buildingname: + SelectionDecorations: + VisualBounds: 100, 60, 5, -5 + RenderSprites: diff --git a/mods/ts/rules/nod-vehicles.yaml b/mods/ts/rules/nod-vehicles.yaml index 5fa1bf1f50..cf686e4ba2 100644 --- a/mods/ts/rules/nod-vehicles.yaml +++ b/mods/ts/rules/nod-vehicles.yaml @@ -8,7 +8,7 @@ BGGY: Name: Attack Buggy Buildable: Queue: Vehicle - BuildPaletteOrder: 40 + BuildPaletteOrder: 30 Prerequisites: ~naweap, ~techlevel.low Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Mobile: @@ -44,7 +44,7 @@ BIKE: Name: Attack Cycle Buildable: Queue: Vehicle - BuildPaletteOrder: 30 + BuildPaletteOrder: 40 Prerequisites: ~naweap, ~techlevel.low Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Mobile: @@ -242,7 +242,7 @@ WEED: Name: Weed Eater Buildable: Queue: Vehicle - BuildPaletteOrder: 100 + BuildPaletteOrder: 170 Prerequisites: ~naweap, nawast, ~techlevel.superweapons Description: Collects veins for processing.\n Unarmed Harvester: @@ -284,7 +284,7 @@ SAPC: Name: Subterranean APC Buildable: Queue: Vehicle - BuildPaletteOrder: 30 + BuildPaletteOrder: 110 Prerequisites: ~naweap, natech, ~techlevel.medium Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed Mobile: @@ -330,7 +330,7 @@ SUBTANK: Name: Devil's Tongue Buildable: Queue: Vehicle - BuildPaletteOrder: 40 + BuildPaletteOrder: 130 Prerequisites: ~naweap, natech, ~techlevel.high Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Mobile: @@ -373,7 +373,7 @@ STNK: Tooltip: Name: Stealth Tank Buildable: - BuildPaletteOrder: 90 + BuildPaletteOrder: 150 Prerequisites: ~naweap, natech, ~techlevel.high Queue: Vehicle Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry diff --git a/mods/ts/rules/shared-infantry.yaml b/mods/ts/rules/shared-infantry.yaml index 31688a85b1..8be9357f50 100644 --- a/mods/ts/rules/shared-infantry.yaml +++ b/mods/ts/rules/shared-infantry.yaml @@ -40,7 +40,7 @@ ENGINEER: Name: Engineer Buildable: Queue: Infantry - BuildPaletteOrder: 30 + BuildPaletteOrder: 40 Prerequisites: ~barracks, ~techlevel.low Description: Infiltrates and captures enemy structures.\n Unarmed Voiced: diff --git a/mods/ts/rules/shared-structures.yaml b/mods/ts/rules/shared-structures.yaml index 9884f54ce4..8c53fbe405 100644 --- a/mods/ts/rules/shared-structures.yaml +++ b/mods/ts/rules/shared-structures.yaml @@ -62,7 +62,7 @@ PROC: Name: Tiberium Refinery Buildable: Queue: Building - BuildPaletteOrder: 20 + BuildPaletteOrder: 50 Prerequisites: anypower, ~techlevel.low Description: Processes raw Tiberium\ninto useable resources. Building: @@ -114,7 +114,7 @@ GASILO: Inherits: ^Building Buildable: Queue: Building - BuildPaletteOrder: 70 + BuildPaletteOrder: 100 Prerequisites: proc, ~techlevel.low Description: Stores excess Tiberium. Valued: diff --git a/mods/ts/rules/shared-support.yaml b/mods/ts/rules/shared-support.yaml index 0d2a0b0f0e..c652af6df8 100644 --- a/mods/ts/rules/shared-support.yaml +++ b/mods/ts/rules/shared-support.yaml @@ -6,7 +6,7 @@ NAPULS: Name: E.M. Pulse Cannon Buildable: Queue: Defense - BuildPaletteOrder: 90 + BuildPaletteOrder: 110 Prerequisites: radar, ~techlevel.superweapons Description: Disables mechanical units in an area.\nRequires power to operate. Building: diff --git a/mods/ts/rules/shared-vehicles.yaml b/mods/ts/rules/shared-vehicles.yaml index 3d944c33bb..d6415d4ecb 100644 --- a/mods/ts/rules/shared-vehicles.yaml +++ b/mods/ts/rules/shared-vehicles.yaml @@ -3,7 +3,7 @@ MCV: Inherits@VOXELS: ^VoxelActor Buildable: Queue: Vehicle - BuildPaletteOrder: 110 + BuildPaletteOrder: 160 Prerequisites: ~factory, tech, ~techlevel.medium Description: Deploys into another Construction Yard.\n Unarmed Valued: @@ -113,7 +113,7 @@ LPST: -AppearsOnRadar: Buildable: Queue: Vehicle - BuildPaletteOrder: 100 + BuildPaletteOrder: 90 Prerequisites: ~factory, radar, ~techlevel.medium Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed Valued: