moved air unit support to ra
This commit is contained in:
92
OpenRA.Mods.RA/Activities/HeliAttack.cs
Normal file
92
OpenRA.Mods.RA/Activities/HeliAttack.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Activities
|
||||
{
|
||||
public class HeliAttack : IActivity
|
||||
{
|
||||
Actor target;
|
||||
public HeliAttack( Actor target ) { this.target = target; }
|
||||
|
||||
public IActivity NextActivity { get; set; }
|
||||
|
||||
public IActivity Tick(Actor self)
|
||||
{
|
||||
if (target == null || target.IsDead)
|
||||
return NextActivity;
|
||||
|
||||
var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
|
||||
if (limitedAmmo != null && !limitedAmmo.HasAmmo())
|
||||
return NextActivity;
|
||||
|
||||
var unit = self.traits.Get<Unit>();
|
||||
|
||||
var info = self.Info.Traits.Get<HelicopterInfo>();
|
||||
if (unit.Altitude != info.CruiseAltitude)
|
||||
{
|
||||
unit.Altitude += Math.Sign(info.CruiseAltitude - unit.Altitude);
|
||||
return this;
|
||||
}
|
||||
|
||||
var range = self.GetPrimaryWeapon().Range - 1;
|
||||
var dist = target.CenterLocation - self.CenterLocation;
|
||||
|
||||
var desiredFacing = Util.GetFacing(dist, unit.Facing);
|
||||
Util.TickFacing(ref unit.Facing, desiredFacing, self.Info.Traits.Get<UnitInfo>().ROT);
|
||||
|
||||
var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
|
||||
|
||||
if (!float2.WithinEpsilon(float2.Zero, dist, range * Game.CellSize))
|
||||
self.CenterLocation += (rawSpeed / dist.Length) * dist;
|
||||
|
||||
var otherHelis = self.World.FindUnitsInCircle(self.CenterLocation, info.IdealSeparation)
|
||||
.Where(a => a.traits.Contains<Helicopter>());
|
||||
|
||||
var f = otherHelis
|
||||
.Select(h => GetRepulseForce(self, h))
|
||||
.Aggregate(float2.Zero, (a, b) => a + b);
|
||||
|
||||
self.CenterLocation += rawSpeed * f;
|
||||
|
||||
self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
const float Epsilon = .5f;
|
||||
float2 GetRepulseForce(Actor self, Actor h)
|
||||
{
|
||||
if (self == h)
|
||||
return float2.Zero;
|
||||
var d = self.CenterLocation - h.CenterLocation;
|
||||
if (d.LengthSquared < Epsilon)
|
||||
return float2.FromAngle((float)self.World.SharedRandom.NextDouble() * 3.14f);
|
||||
|
||||
return (2 / d.LengthSquared) * d;
|
||||
}
|
||||
|
||||
public void Cancel(Actor self) { target = null; NextActivity = null; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user