Goodbye hardcoded chrome!

This commit is contained in:
Paul Chote
2010-07-11 15:43:32 +12:00
parent 74383fee47
commit b0e1d37789
7 changed files with 61 additions and 118 deletions

View File

@@ -30,16 +30,11 @@ namespace OpenRA
{
class Chrome : IHandleInput
{
//todo: remove when have a real chat widget
public static int ChatWidth = 760;
public readonly Renderer renderer;
public readonly LineRenderer lineRenderer;
SpriteRenderer rgbaRenderer { get { return renderer.RgbaSpriteRenderer; } }
SpriteRenderer shpRenderer { get { return renderer.WorldSpriteRenderer; } }
readonly List<Pair<RectangleF, Action<bool>>> buttons = new List<Pair<RectangleF, Action<bool>>>();
internal MapStub currentMap;
@@ -70,67 +65,10 @@ namespace OpenRA
if (!world.GameHasStarted) return;
if (world.LocalPlayer == null) return;
++ticksSinceLastMove;
}
public void Draw( World world )
{
buttons.Clear();
renderer.Device.DisableScissor();
}
}
public void DrawMapChooser()
{
buttons.Clear();
var w = 800;
var h = 600;
var r = new Rectangle( (Game.viewport.Width - w) / 2, (Game.viewport.Height - h) / 2, w, h );
var y = r.Top + 50;
// Don't bother showing a subset of the data
// This will be fixed properly when we move the map list to widgets
foreach (var kv in Game.AvailableMaps)
{
var map = kv.Value;
if (!map.Selectable)
continue;
var itemRect = new Rectangle(r.Left + 50, y - 2, r.Width - 340, 20);
if (map == currentMap)
{
rgbaRenderer.Flush();
DrawDialogBackground(itemRect, "dialog2");
}
renderer.RegularFont.DrawText(map.Title, new int2(r.Left + 60, y), Color.White);
rgbaRenderer.Flush();
var closureMap = map;
AddButton(itemRect, _ => { currentMap = closureMap; });
y += 20;
}
AddButton(r, _ => { });
}
public void Draw(World world) { rootWidget.Draw(world); shpRenderer.Flush(); rgbaRenderer.Flush(); lineRenderer.Flush(); }
public void DrawWidgets(World world) { rootWidget.Draw(world); shpRenderer.Flush(); rgbaRenderer.Flush(); lineRenderer.Flush(); }
public void DrawLobby()
{
buttons.Clear();
if( Game.LobbyInfo.GlobalSettings.Map == null )
currentMap = null;
else
currentMap = Game.AvailableMaps[ Game.LobbyInfo.GlobalSettings.Map ];
}
void AddButton(RectangleF r, Action<bool> b) { buttons.Add(Pair.New(r, b)); }
void DrawDialogBackground(Rectangle r, string collection)
{
WidgetUtils.DrawPanel(collection, r);
}
public int ticksSinceLastMove = 0;
public int2 lastMousePos;
public bool HandleInput(World world, MouseInput mi)
@@ -146,16 +84,6 @@ namespace OpenRA
lastMousePos = mi.Location;
ticksSinceLastMove = 0;
}
var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))
.Select(a => a.Second).FirstOrDefault();
if (action == null)
return false;
if (mi.Event == MouseInputEvent.Down)
action(mi.Button == MouseButton.Left);
return true;
}
@@ -175,13 +103,7 @@ namespace OpenRA
if (selectedWidget != null)
return true;
return rootWidget.HitTest(mousePos)
|| buttons.Any(a => a.First.Contains(mousePos.ToPoint()));
}
void DrawCentered(string text, int2 pos, Color c)
{
renderer.BoldFont.DrawText(text, pos - new int2(renderer.BoldFont.Measure(text).X / 2, 0), c);
return rootWidget.HitTest(mousePos);
}
}
}