Infantry idle sequences for RA.
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@@ -22,6 +22,8 @@ DOG:
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AutoTarget:
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AttackLeap:
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PrimaryWeapon: DogJaw
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IdleAnimation:
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Animations: idle1,idle2
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E1:
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Inherits: ^Infantry
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@@ -45,6 +47,8 @@ E1:
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AttackBase:
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PrimaryWeapon: M1Carbine
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TakeCover:
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IdleAnimation:
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Animations: idle1,idle2
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E2:
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Inherits: ^Infantry
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@@ -70,6 +74,8 @@ E2:
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PrimaryOffset: 0,0,0,-13
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FireDelay: 15
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TakeCover:
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IdleAnimation:
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Animations: idle1,idle2
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E3:
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Inherits: ^Infantry
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@@ -95,6 +101,8 @@ E3:
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SecondaryWeapon: Dragon
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PrimaryOffset: 0,0,0,-13
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TakeCover:
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IdleAnimation:
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Animations: idle1,idle2
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E4:
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Inherits: ^Infantry
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@@ -120,6 +128,8 @@ E4:
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PrimaryOffset: 0,0,0,-7
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FireDelay: 8
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TakeCover:
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IdleAnimation:
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Animations: idle1,idle2
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E6:
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Inherits: ^Infantry
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@@ -147,6 +157,8 @@ E6:
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EngineerCapture:
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TakeCover:
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-AutoTarget:
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IdleAnimation:
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Animations: idle1,idle2
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SPY:
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Inherits: ^Infantry
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@@ -177,6 +189,8 @@ SPY:
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Spy:
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-RenderInfantry:
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-AutoTarget:
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IdleAnimation:
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Animations: idle1,idle2
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E7:
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Inherits: ^Infantry
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@@ -206,6 +220,8 @@ E7:
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PrimaryWeapon: Colt45
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SecondaryWeapon: Colt45
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TakeCover:
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IdleAnimation:
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Animations: idle1,idle2
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MEDI:
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Inherits: ^Infantry
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@@ -236,6 +252,8 @@ MEDI:
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PrimaryWeapon: Heal
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TakeCover:
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-AutoTarget:
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IdleAnimation:
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Animations: idle1,idle2
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C1:
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Inherits: ^Infantry
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@@ -296,3 +314,5 @@ SHOK:
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AttackBase:
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PrimaryWeapon: PortaTesla
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TakeCover:
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IdleAnimation:
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Animations: idle1,idle2
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