units do not detect cloaked by default anymore.
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@@ -38,8 +38,6 @@
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#WithSmoke:
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Repairable:
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RepairBuildings: repair
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DetectCloaked:
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Range: 1
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DebugMuzzlePositions:
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^Tank:
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@@ -170,8 +168,6 @@
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RepairableNear:
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Buildings: barra, barro
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CloseEnough: 1
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DetectCloaked:
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Range: 2
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DebugMuzzlePositions:
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^Plane:
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