git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1206 993157c7-ee19-0410-b2c4-bb4e9862e678

This commit is contained in:
chrisf
2007-07-13 15:36:55 +00:00
parent 9262c15cf2
commit b0f4f08938
3 changed files with 82 additions and 25 deletions

View File

@@ -55,6 +55,7 @@
<Compile Include="Settings.cs" /> <Compile Include="Settings.cs" />
<Compile Include="Sheet.cs" /> <Compile Include="Sheet.cs" />
<Compile Include="Sidebar.cs" /> <Compile Include="Sidebar.cs" />
<Compile Include="SpriteRenderer.cs" />
<Compile Include="TerrainRenderer.cs" /> <Compile Include="TerrainRenderer.cs" />
<Compile Include="Tree.cs" /> <Compile Include="Tree.cs" />
<Compile Include="TreeCache.cs" /> <Compile Include="TreeCache.cs" />

View File

@@ -9,55 +9,47 @@ using System.Drawing;
namespace OpenRa.Game namespace OpenRa.Game
{ {
using Sprite = SheetRectangle<Sheet>; using Sprite = SheetRectangle<Sheet>;
class Sidebar class Sidebar
{ {
TechTree.TechTree techTree = new TechTree.TechTree(); TechTree.TechTree techTree = new TechTree.TechTree();
Renderer renderer; Renderer renderer;
FvfVertexBuffer<Vertex> vertexBuffer; SpriteRenderer spriteRenderer;
IndexBuffer indexBuffer; Package package;
const int spritesPerBatch = 1024;
Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>(); Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
void LoadSprite(string name)
{
sprites.Add(name, SpriteSheetBuilder.LoadSprite(package, name + "icon.shp"));
}
public Sidebar(Race race, Renderer renderer) public Sidebar(Race race, Renderer renderer)
{ {
Package package = new Package("../../../hires.mix");
sprites.Add("e7", SpriteSheetBuilder.LoadSprite(package, "e7icon.shp"));
sprites.Add("e6", SpriteSheetBuilder.LoadSprite(package, "e6icon.shp"));
techTree.CurrentRace = race;
this.renderer = renderer; this.renderer = renderer;
vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, 4 * spritesPerBatch, Vertex.Format); this.spriteRenderer = new SpriteRenderer(renderer);
indexBuffer = new IndexBuffer(renderer.Device, 6 * spritesPerBatch);
package = new Package("../../../hires.mix");
LoadSprite("E7");
LoadSprite("E6");
LoadSprite("POWR");
techTree.CurrentRace = race;
} }
public void Paint(PointF scrollOffset) public void Paint(PointF scrollOffset)
{ {
List<Vertex> vertices = new List<Vertex>();
List<ushort> indicies = new List<ushort>();
int x = 0, y = 0; int x = 0, y = 0;
//foreach (SheetRectangle<Sheet> sprite in sprites.Values)
foreach (Item i in techTree.BuildableBuildings) foreach (Item i in techTree.BuildableBuildings)
{ {
Sprite sprite; Sprite sprite;
if (!sprites.TryGetValue(i.tag, out sprite)) continue; if (!sprites.TryGetValue(i.tag, out sprite)) continue;
PointF location = new PointF(x + scrollOffset.X, y + scrollOffset.Y); PointF location = new PointF(x + scrollOffset.X, y + scrollOffset.Y);
Util.CreateQuad(vertices, indicies, location, sprite, 0); spriteRenderer.DrawSprite(sprite, location);
y += 48; y += 48;
} }
if (vertices.Count == 0) spriteRenderer.Flush();
return;
renderer.DrawWithShader(ShaderQuality.Low, delegate
{
vertexBuffer.SetData(vertices.ToArray());
indexBuffer.SetData(indicies.ToArray());
foreach (Sprite sprite in sprites.Values)
renderer.DrawBatch(vertexBuffer, indexBuffer, new Range<int>(0, vertices.Count), new Range<int>(0, indicies.Count), sprite.sheet.Texture);
});
} }
} }
} }

View File

@@ -0,0 +1,64 @@
using System;
using System.Collections.Generic;
using System.Text;
using BluntDirectX.Direct3D;
using OpenRa.FileFormats;
using System.Drawing;
namespace OpenRa.Game
{
class SpriteRenderer
{
FvfVertexBuffer<Vertex> vertexBuffer;
IndexBuffer indexBuffer;
Renderer renderer;
const int spritesPerBatch = 1024;
List<Vertex> vertices = new List<Vertex>();
List<ushort> indicies = new List<ushort>();
Sheet currentSheet = null;
int sprites = 0;
public SpriteRenderer(Renderer renderer)
{
this.renderer = renderer;
vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, 4 * spritesPerBatch, Vertex.Format);
indexBuffer = new IndexBuffer(renderer.Device, 6 * spritesPerBatch);
}
public void Flush()
{
if (sprites > 0)
{
renderer.DrawWithShader(ShaderQuality.Low, delegate
{
vertexBuffer.SetData(vertices.ToArray());
indexBuffer.SetData(indicies.ToArray());
renderer.DrawBatch(vertexBuffer, indexBuffer,
new Range<int>(0, vertices.Count),
new Range<int>(0, indicies.Count),
currentSheet.Texture);
});
vertices = new List<Vertex>();
indicies = new List<ushort>();
currentSheet = null;
sprites = 0;
}
}
public void DrawSprite(SheetRectangle<Sheet> s, PointF location)
{
if (s.sheet != currentSheet)
Flush();
currentSheet = s.sheet;
Util.CreateQuad(vertices, indicies, location, s, 0);
if (++sprites >= spritesPerBatch)
Flush();
}
}
}