git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1206 993157c7-ee19-0410-b2c4-bb4e9862e678
This commit is contained in:
@@ -55,6 +55,7 @@
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<Compile Include="Settings.cs" />
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<Compile Include="Settings.cs" />
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<Compile Include="Sheet.cs" />
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<Compile Include="Sheet.cs" />
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<Compile Include="Sidebar.cs" />
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<Compile Include="Sidebar.cs" />
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<Compile Include="SpriteRenderer.cs" />
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<Compile Include="TerrainRenderer.cs" />
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<Compile Include="TerrainRenderer.cs" />
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<Compile Include="Tree.cs" />
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<Compile Include="Tree.cs" />
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<Compile Include="TreeCache.cs" />
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<Compile Include="TreeCache.cs" />
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@@ -9,55 +9,47 @@ using System.Drawing;
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namespace OpenRa.Game
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namespace OpenRa.Game
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{
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{
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using Sprite = SheetRectangle<Sheet>;
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using Sprite = SheetRectangle<Sheet>;
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class Sidebar
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class Sidebar
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{
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{
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TechTree.TechTree techTree = new TechTree.TechTree();
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TechTree.TechTree techTree = new TechTree.TechTree();
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Renderer renderer;
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Renderer renderer;
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FvfVertexBuffer<Vertex> vertexBuffer;
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SpriteRenderer spriteRenderer;
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IndexBuffer indexBuffer;
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Package package;
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const int spritesPerBatch = 1024;
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Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
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Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
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void LoadSprite(string name)
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{
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sprites.Add(name, SpriteSheetBuilder.LoadSprite(package, name + "icon.shp"));
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}
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public Sidebar(Race race, Renderer renderer)
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public Sidebar(Race race, Renderer renderer)
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{
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{
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Package package = new Package("../../../hires.mix");
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sprites.Add("e7", SpriteSheetBuilder.LoadSprite(package, "e7icon.shp"));
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sprites.Add("e6", SpriteSheetBuilder.LoadSprite(package, "e6icon.shp"));
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techTree.CurrentRace = race;
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this.renderer = renderer;
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this.renderer = renderer;
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vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, 4 * spritesPerBatch, Vertex.Format);
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this.spriteRenderer = new SpriteRenderer(renderer);
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indexBuffer = new IndexBuffer(renderer.Device, 6 * spritesPerBatch);
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package = new Package("../../../hires.mix");
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LoadSprite("E7");
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LoadSprite("E6");
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LoadSprite("POWR");
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techTree.CurrentRace = race;
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}
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}
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public void Paint(PointF scrollOffset)
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public void Paint(PointF scrollOffset)
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{
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{
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List<Vertex> vertices = new List<Vertex>();
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List<ushort> indicies = new List<ushort>();
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int x = 0, y = 0;
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int x = 0, y = 0;
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//foreach (SheetRectangle<Sheet> sprite in sprites.Values)
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foreach (Item i in techTree.BuildableBuildings)
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foreach (Item i in techTree.BuildableBuildings)
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{
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{
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Sprite sprite;
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Sprite sprite;
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if (!sprites.TryGetValue(i.tag, out sprite)) continue;
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if (!sprites.TryGetValue(i.tag, out sprite)) continue;
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PointF location = new PointF(x + scrollOffset.X, y + scrollOffset.Y);
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PointF location = new PointF(x + scrollOffset.X, y + scrollOffset.Y);
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Util.CreateQuad(vertices, indicies, location, sprite, 0);
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spriteRenderer.DrawSprite(sprite, location);
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y += 48;
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y += 48;
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}
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}
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if (vertices.Count == 0)
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spriteRenderer.Flush();
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return;
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renderer.DrawWithShader(ShaderQuality.Low, delegate
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{
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vertexBuffer.SetData(vertices.ToArray());
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indexBuffer.SetData(indicies.ToArray());
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foreach (Sprite sprite in sprites.Values)
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renderer.DrawBatch(vertexBuffer, indexBuffer, new Range<int>(0, vertices.Count), new Range<int>(0, indicies.Count), sprite.sheet.Texture);
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});
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}
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}
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}
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}
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}
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}
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64
OpenRa.Game/SpriteRenderer.cs
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64
OpenRa.Game/SpriteRenderer.cs
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@@ -0,0 +1,64 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using BluntDirectX.Direct3D;
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using OpenRa.FileFormats;
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using System.Drawing;
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namespace OpenRa.Game
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{
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class SpriteRenderer
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{
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FvfVertexBuffer<Vertex> vertexBuffer;
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IndexBuffer indexBuffer;
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Renderer renderer;
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const int spritesPerBatch = 1024;
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List<Vertex> vertices = new List<Vertex>();
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List<ushort> indicies = new List<ushort>();
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Sheet currentSheet = null;
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int sprites = 0;
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public SpriteRenderer(Renderer renderer)
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{
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this.renderer = renderer;
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vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, 4 * spritesPerBatch, Vertex.Format);
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indexBuffer = new IndexBuffer(renderer.Device, 6 * spritesPerBatch);
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}
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public void Flush()
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{
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if (sprites > 0)
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{
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renderer.DrawWithShader(ShaderQuality.Low, delegate
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{
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vertexBuffer.SetData(vertices.ToArray());
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indexBuffer.SetData(indicies.ToArray());
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renderer.DrawBatch(vertexBuffer, indexBuffer,
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new Range<int>(0, vertices.Count),
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new Range<int>(0, indicies.Count),
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currentSheet.Texture);
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});
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vertices = new List<Vertex>();
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indicies = new List<ushort>();
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currentSheet = null;
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sprites = 0;
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}
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}
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public void DrawSprite(SheetRectangle<Sheet> s, PointF location)
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{
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if (s.sheet != currentSheet)
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Flush();
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currentSheet = s.sheet;
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Util.CreateQuad(vertices, indicies, location, s, 0);
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if (++sprites >= spritesPerBatch)
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Flush();
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}
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}
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}
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