git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1206 993157c7-ee19-0410-b2c4-bb4e9862e678
This commit is contained in:
@@ -55,6 +55,7 @@
|
||||
<Compile Include="Settings.cs" />
|
||||
<Compile Include="Sheet.cs" />
|
||||
<Compile Include="Sidebar.cs" />
|
||||
<Compile Include="SpriteRenderer.cs" />
|
||||
<Compile Include="TerrainRenderer.cs" />
|
||||
<Compile Include="Tree.cs" />
|
||||
<Compile Include="TreeCache.cs" />
|
||||
|
||||
@@ -9,55 +9,47 @@ using System.Drawing;
|
||||
namespace OpenRa.Game
|
||||
{
|
||||
using Sprite = SheetRectangle<Sheet>;
|
||||
|
||||
class Sidebar
|
||||
{
|
||||
TechTree.TechTree techTree = new TechTree.TechTree();
|
||||
Renderer renderer;
|
||||
|
||||
FvfVertexBuffer<Vertex> vertexBuffer;
|
||||
IndexBuffer indexBuffer;
|
||||
const int spritesPerBatch = 1024;
|
||||
SpriteRenderer spriteRenderer;
|
||||
Package package;
|
||||
|
||||
Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
|
||||
|
||||
void LoadSprite(string name)
|
||||
{
|
||||
sprites.Add(name, SpriteSheetBuilder.LoadSprite(package, name + "icon.shp"));
|
||||
}
|
||||
|
||||
public Sidebar(Race race, Renderer renderer)
|
||||
{
|
||||
Package package = new Package("../../../hires.mix");
|
||||
sprites.Add("e7", SpriteSheetBuilder.LoadSprite(package, "e7icon.shp"));
|
||||
sprites.Add("e6", SpriteSheetBuilder.LoadSprite(package, "e6icon.shp"));
|
||||
techTree.CurrentRace = race;
|
||||
this.renderer = renderer;
|
||||
vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, 4 * spritesPerBatch, Vertex.Format);
|
||||
indexBuffer = new IndexBuffer(renderer.Device, 6 * spritesPerBatch);
|
||||
this.spriteRenderer = new SpriteRenderer(renderer);
|
||||
|
||||
package = new Package("../../../hires.mix");
|
||||
LoadSprite("E7");
|
||||
LoadSprite("E6");
|
||||
LoadSprite("POWR");
|
||||
techTree.CurrentRace = race;
|
||||
}
|
||||
|
||||
public void Paint(PointF scrollOffset)
|
||||
{
|
||||
List<Vertex> vertices = new List<Vertex>();
|
||||
List<ushort> indicies = new List<ushort>();
|
||||
|
||||
int x = 0, y = 0;
|
||||
|
||||
//foreach (SheetRectangle<Sheet> sprite in sprites.Values)
|
||||
foreach (Item i in techTree.BuildableBuildings)
|
||||
{
|
||||
Sprite sprite;
|
||||
if (!sprites.TryGetValue(i.tag, out sprite)) continue;
|
||||
PointF location = new PointF(x + scrollOffset.X, y + scrollOffset.Y);
|
||||
Util.CreateQuad(vertices, indicies, location, sprite, 0);
|
||||
spriteRenderer.DrawSprite(sprite, location);
|
||||
y += 48;
|
||||
}
|
||||
|
||||
if (vertices.Count == 0)
|
||||
return;
|
||||
|
||||
renderer.DrawWithShader(ShaderQuality.Low, delegate
|
||||
{
|
||||
vertexBuffer.SetData(vertices.ToArray());
|
||||
indexBuffer.SetData(indicies.ToArray());
|
||||
foreach (Sprite sprite in sprites.Values)
|
||||
renderer.DrawBatch(vertexBuffer, indexBuffer, new Range<int>(0, vertices.Count), new Range<int>(0, indicies.Count), sprite.sheet.Texture);
|
||||
});
|
||||
spriteRenderer.Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
64
OpenRa.Game/SpriteRenderer.cs
Normal file
64
OpenRa.Game/SpriteRenderer.cs
Normal file
@@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using BluntDirectX.Direct3D;
|
||||
using OpenRa.FileFormats;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRa.Game
|
||||
{
|
||||
class SpriteRenderer
|
||||
{
|
||||
FvfVertexBuffer<Vertex> vertexBuffer;
|
||||
IndexBuffer indexBuffer;
|
||||
Renderer renderer;
|
||||
|
||||
const int spritesPerBatch = 1024;
|
||||
|
||||
List<Vertex> vertices = new List<Vertex>();
|
||||
List<ushort> indicies = new List<ushort>();
|
||||
Sheet currentSheet = null;
|
||||
int sprites = 0;
|
||||
|
||||
public SpriteRenderer(Renderer renderer)
|
||||
{
|
||||
this.renderer = renderer;
|
||||
|
||||
vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, 4 * spritesPerBatch, Vertex.Format);
|
||||
indexBuffer = new IndexBuffer(renderer.Device, 6 * spritesPerBatch);
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if (sprites > 0)
|
||||
{
|
||||
renderer.DrawWithShader(ShaderQuality.Low, delegate
|
||||
{
|
||||
vertexBuffer.SetData(vertices.ToArray());
|
||||
indexBuffer.SetData(indicies.ToArray());
|
||||
renderer.DrawBatch(vertexBuffer, indexBuffer,
|
||||
new Range<int>(0, vertices.Count),
|
||||
new Range<int>(0, indicies.Count),
|
||||
currentSheet.Texture);
|
||||
});
|
||||
|
||||
vertices = new List<Vertex>();
|
||||
indicies = new List<ushort>();
|
||||
currentSheet = null;
|
||||
sprites = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawSprite(SheetRectangle<Sheet> s, PointF location)
|
||||
{
|
||||
if (s.sheet != currentSheet)
|
||||
Flush();
|
||||
|
||||
currentSheet = s.sheet;
|
||||
Util.CreateQuad(vertices, indicies, location, s, 0);
|
||||
|
||||
if (++sprites >= spritesPerBatch)
|
||||
Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user