order latency via lobbyinfo
This commit is contained in:
@@ -49,19 +49,6 @@ namespace OpenRa.Game.Orders
|
||||
Game.chat.AddLine(order.Player, "is now YOU.");
|
||||
break;
|
||||
}
|
||||
case "SetLag":
|
||||
{
|
||||
int lag = int.Parse(order.TargetString);
|
||||
if (Game.orderManager.GameStarted)
|
||||
{
|
||||
Game.chat.AddLine(Color.White, "Server", "Failed to change lag to {0} frames".F(lag));
|
||||
return;
|
||||
}
|
||||
|
||||
Game.orderManager.FramesAhead = lag;
|
||||
Game.chat.AddLine(Color.White, "Server", "Order lag is now {0} frames.".F(lag));
|
||||
break;
|
||||
}
|
||||
case "StartGame":
|
||||
{
|
||||
Game.chat.AddLine(Color.White, "Server", "The game has started.");
|
||||
@@ -70,7 +57,6 @@ namespace OpenRa.Game.Orders
|
||||
}
|
||||
case "SyncInfo":
|
||||
{
|
||||
// Game.chat.AddLine(Color.White, "Server", "Synchronizing lobby info...");
|
||||
Game.SyncLobbyInfo(order.TargetString);
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user