order latency via lobbyinfo

This commit is contained in:
Chris Forbes
2010-01-16 11:22:01 +13:00
parent 705954ebca
commit b0fed3be91
3 changed files with 12 additions and 17 deletions

View File

@@ -49,19 +49,6 @@ namespace OpenRa.Game.Orders
Game.chat.AddLine(order.Player, "is now YOU.");
break;
}
case "SetLag":
{
int lag = int.Parse(order.TargetString);
if (Game.orderManager.GameStarted)
{
Game.chat.AddLine(Color.White, "Server", "Failed to change lag to {0} frames".F(lag));
return;
}
Game.orderManager.FramesAhead = lag;
Game.chat.AddLine(Color.White, "Server", "Order lag is now {0} frames.".F(lag));
break;
}
case "StartGame":
{
Game.chat.AddLine(Color.White, "Server", "The game has started.");
@@ -70,7 +57,6 @@ namespace OpenRa.Game.Orders
}
case "SyncInfo":
{
// Game.chat.AddLine(Color.White, "Server", "Synchronizing lobby info...");
Game.SyncLobbyInfo(order.TargetString);
break;
}