Tidy up Move.
This commit is contained in:
@@ -21,11 +21,16 @@ namespace OpenRA.Mods.RA.Move
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class Move : Activity
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class Move : Activity
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{
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{
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CPos? destination;
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CPos? destination;
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int nearEnough;
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WRange nearEnough;
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public List<CPos> path;
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public List<CPos> path;
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Func<Actor, Mobile, List<CPos>> getPath;
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Func<Actor, Mobile, List<CPos>> getPath;
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public Actor ignoreBuilding;
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public Actor ignoreBuilding;
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// For dealing with blockers
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bool hasWaited;
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bool hasNotifiedBlocker;
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int waitTicksRemaining;
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// Scriptable move order
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// Scriptable move order
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// Ignores lane bias and nearby units
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// Ignores lane bias and nearby units
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public Move(CPos destination)
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public Move(CPos destination)
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@@ -35,10 +40,14 @@ namespace OpenRA.Mods.RA.Move
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PathSearch.FromPoint( self.World, mobile.Info, self, mobile.toCell, destination, false )
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PathSearch.FromPoint( self.World, mobile.Info, self, mobile.toCell, destination, false )
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.WithoutLaneBias());
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.WithoutLaneBias());
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this.destination = destination;
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this.destination = destination;
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this.nearEnough = 0;
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this.nearEnough = WRange.Zero;
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}
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}
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// Hack for legacy code
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public Move(CPos destination, int nearEnough)
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public Move(CPos destination, int nearEnough)
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: this(destination, WRange.FromCells(nearEnough)) {}
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public Move(CPos destination, WRange nearEnough)
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{
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{
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this.getPath = (self,mobile) => self.World.WorldActor.Trait<PathFinder>().FindUnitPath( mobile.toCell, destination, self );
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this.getPath = (self,mobile) => self.World.WorldActor.Trait<PathFinder>().FindUnitPath( mobile.toCell, destination, self );
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this.destination = destination;
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this.destination = destination;
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@@ -54,7 +63,7 @@ namespace OpenRA.Mods.RA.Move
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);
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);
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this.destination = destination;
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this.destination = destination;
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this.nearEnough = 0;
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this.nearEnough = WRange.Zero;
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this.ignoreBuilding = ignoreBuilding;
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this.ignoreBuilding = ignoreBuilding;
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}
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}
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@@ -72,14 +81,14 @@ namespace OpenRA.Mods.RA.Move
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};
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};
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this.destination = null;
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this.destination = null;
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this.nearEnough = range.Range / 1024;
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this.nearEnough = range;
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}
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}
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public Move(Func<List<CPos>> getPath)
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public Move(Func<List<CPos>> getPath)
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{
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{
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this.getPath = (_1,_2) => getPath();
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this.getPath = (_1,_2) => getPath();
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this.destination = null;
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this.destination = null;
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this.nearEnough = 0;
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this.nearEnough = WRange.Zero;
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}
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}
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static int HashList<T>(List<T> xs)
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static int HashList<T>(List<T> xs)
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@@ -96,8 +105,6 @@ namespace OpenRA.Mods.RA.Move
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{
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{
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var path = getPath(self, mobile).TakeWhile(a => a != mobile.toCell).ToList();
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var path = getPath(self, mobile).TakeWhile(a => a != mobile.toCell).ToList();
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mobile.PathHash = HashList(path);
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mobile.PathHash = HashList(path);
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Log.Write("debug", "EvalPathHash #{0} {1}",
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self.ActorID, mobile.PathHash);
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return path;
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return path;
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}
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}
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@@ -110,6 +117,7 @@ namespace OpenRA.Mods.RA.Move
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{
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{
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if (mobile.Altitude < info.Altitude)
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if (mobile.Altitude < info.Altitude)
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++mobile.Altitude;
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++mobile.Altitude;
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return this;
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return this;
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}
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}
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@@ -156,7 +164,8 @@ namespace OpenRA.Mods.RA.Move
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Util.BetweenCells(mobile.fromCell, mobile.toCell) + (MobileInfo.SubCellOffsets[mobile.fromSubCell] + MobileInfo.SubCellOffsets[mobile.toSubCell]) / 2,
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Util.BetweenCells(mobile.fromCell, mobile.toCell) + (MobileInfo.SubCellOffsets[mobile.fromSubCell] + MobileInfo.SubCellOffsets[mobile.toSubCell]) / 2,
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mobile.Facing,
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mobile.Facing,
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mobile.Facing,
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mobile.Facing,
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0 );
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0
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);
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return move;
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return move;
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}
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}
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@@ -172,10 +181,6 @@ namespace OpenRA.Mods.RA.Move
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throw new InvalidOperationException("(Move) Sanity check failed");
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throw new InvalidOperationException("(Move) Sanity check failed");
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}
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}
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bool hasWaited;
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bool hasNotifiedBlocker;
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int waitTicksRemaining;
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void NotifyBlocker(Actor self, CPos nextCell)
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void NotifyBlocker(Actor self, CPos nextCell)
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{
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{
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foreach (var blocker in self.World.ActorMap.GetUnitsAt(nextCell))
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foreach (var blocker in self.World.ActorMap.GetUnitsAt(nextCell))
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@@ -192,22 +197,30 @@ namespace OpenRA.Mods.RA.Move
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Pair<CPos, SubCell>? PopPath(Actor self, Mobile mobile)
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Pair<CPos, SubCell>? PopPath(Actor self, Mobile mobile)
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{
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{
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if( path.Count == 0 ) return null;
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if (path.Count == 0)
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return null;
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var nextCell = path[path.Count - 1];
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var nextCell = path[path.Count - 1];
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// Next cell in the move is blocked by another actor
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if (!mobile.CanEnterCell(nextCell, ignoreBuilding, true))
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if (!mobile.CanEnterCell(nextCell, ignoreBuilding, true))
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{
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{
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if( ( mobile.toCell - destination.Value ).LengthSquared <= nearEnough )
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// Are we close enough?
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var cellRange = nearEnough.Range / 1024;
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if ((mobile.toCell - destination.Value).LengthSquared <= cellRange*cellRange)
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{
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{
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path.Clear();
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path.Clear();
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return null;
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return null;
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}
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}
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// See if they will move
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if (!hasNotifiedBlocker)
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if (!hasNotifiedBlocker)
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{
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{
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NotifyBlocker(self, nextCell);
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NotifyBlocker(self, nextCell);
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hasNotifiedBlocker = true;
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hasNotifiedBlocker = true;
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}
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}
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// Wait a bit to see if they leave
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if (!hasWaited)
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if (!hasWaited)
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{
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{
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var info = self.Info.Traits.Get<MobileInfo>();
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var info = self.Info.Traits.Get<MobileInfo>();
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@@ -224,6 +237,7 @@ namespace OpenRA.Mods.RA.Move
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return null;
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return null;
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}
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}
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// Calculate a new path
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mobile.RemoveInfluence();
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mobile.RemoveInfluence();
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var newPath = EvalPath(self, mobile);
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var newPath = EvalPath(self, mobile);
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mobile.AddInfluence();
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mobile.AddInfluence();
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@@ -233,6 +247,7 @@ namespace OpenRA.Mods.RA.Move
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return null;
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return null;
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}
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}
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hasNotifiedBlocker = false;
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hasNotifiedBlocker = false;
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hasWaited = false;
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hasWaited = false;
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path.RemoveAt(path.Count - 1);
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path.RemoveAt(path.Count - 1);
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@@ -272,7 +287,7 @@ namespace OpenRA.Mods.RA.Move
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this.fromFacing = fromFacing;
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this.fromFacing = fromFacing;
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this.toFacing = toFacing;
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this.toFacing = toFacing;
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this.moveFraction = startingFraction;
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this.moveFraction = startingFraction;
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this.moveFractionTotal = ( ( to - from ) * 3 ).Length;
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this.moveFractionTotal = 3*(to - from).Length;
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}
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}
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public override void Cancel(Actor self)
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public override void Cancel(Actor self)
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@@ -358,7 +373,8 @@ namespace OpenRA.Mods.RA.Move
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Util.BetweenCells(mobile.toCell, nextCell.Value.First) + (toSubcellOffset + nextSubcellOffset) / 2,
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Util.BetweenCells(mobile.toCell, nextCell.Value.First) + (toSubcellOffset + nextSubcellOffset) / 2,
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mobile.Facing,
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mobile.Facing,
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Util.GetNearestFacing(mobile.Facing, Util.GetFacing(nextCell.Value.First - mobile.toCell, mobile.Facing)),
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Util.GetNearestFacing(mobile.Facing, Util.GetFacing(nextCell.Value.First - mobile.toCell, mobile.Facing)),
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moveFraction - moveFractionTotal );
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moveFraction - moveFractionTotal
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);
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mobile.SetLocation(mobile.toCell, mobile.toSubCell, nextCell.Value.First, nextCell.Value.Second);
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mobile.SetLocation(mobile.toCell, mobile.toSubCell, nextCell.Value.First, nextCell.Value.Second);
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return ret;
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return ret;
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@@ -373,7 +389,8 @@ namespace OpenRA.Mods.RA.Move
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Util.CenterOfCell(mobile.toCell) + toSubcellOffset,
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Util.CenterOfCell(mobile.toCell) + toSubcellOffset,
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mobile.Facing,
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mobile.Facing,
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mobile.Facing,
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mobile.Facing,
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moveFraction - moveFractionTotal );
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moveFraction - moveFractionTotal
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);
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mobile.EnteringCell(self);
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mobile.EnteringCell(self);
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mobile.SetLocation(mobile.toCell, mobile.toSubCell, mobile.toCell, mobile.toSubCell);
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mobile.SetLocation(mobile.toCell, mobile.toSubCell, mobile.toCell, mobile.toSubCell);
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@@ -384,9 +401,7 @@ namespace OpenRA.Mods.RA.Move
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class MoveSecondHalf : MovePart
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class MoveSecondHalf : MovePart
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{
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{
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public MoveSecondHalf(Move move, PPos from, PPos to, int fromFacing, int toFacing, int startingFraction)
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public MoveSecondHalf(Move move, PPos from, PPos to, int fromFacing, int toFacing, int startingFraction)
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: base( move, from, to, fromFacing, toFacing, startingFraction )
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: base(move, from, to, fromFacing, toFacing, startingFraction) {}
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{
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}
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protected override MovePart OnComplete(Actor self, Mobile mobile, Move parent)
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protected override MovePart OnComplete(Actor self, Mobile mobile, Move parent)
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{
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{
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@@ -402,7 +417,8 @@ namespace OpenRA.Mods.RA.Move
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{
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{
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public static bool IsMoving(this Actor self)
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public static bool IsMoving(this Actor self)
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{
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{
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if (self.IsIdle) return false;
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if (self.IsIdle)
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return false;
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Activity a = self.GetCurrentActivity();
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Activity a = self.GetCurrentActivity();
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Debug.Assert(a != null);
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Debug.Assert(a != null);
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