more trivial cleanups
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@@ -96,14 +96,14 @@ namespace OpenRA.Mods.RA
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return;
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var producers = self.World.ActorsWithTrait<Production>()
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.Where( x => x.Actor.Owner == self.Owner )
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.Where( x => x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains( bi.Queue ) )
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.Where( x => x.Actor.Owner == self.Owner
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&& x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains( bi.Queue ) )
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.ToList();
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var producer = producers.Where( x => x.Actor.IsPrimaryBuilding() ).Concat( producers )
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.FirstOrDefault();
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if( producer.Actor != null )
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producer.Actor.TraitsImplementing<RenderSimple>().First().PlayCustomAnim( producer.Actor, "build" );
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producer.Actor.Trait<RenderSimple>().PlayCustomAnim( producer.Actor, "build" );
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}
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static int GetNumBuildables(Player p)
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@@ -288,7 +288,7 @@ namespace OpenRA.Mods.RA
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return true;
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}
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var sp = self.TraitsImplementing<Production>().Where(p => p.Info.Produces.Contains(Info.Type)).FirstOrDefault();
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var sp = self.TraitsImplementing<Production>().FirstOrDefault(p => p.Info.Produces.Contains(Info.Type));
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if (sp != null && !IsDisabledBuilding(self) && sp.Produce(self, Rules.Info[ name ]))
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{
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FinishProduction();
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