moved CrateSpawner
This commit is contained in:
@@ -148,7 +148,6 @@
|
||||
<Compile Include="Traits\World\SpawnDefaultUnits.cs" />
|
||||
<Compile Include="Traits\World\ChoosePaletteOnSelect.cs" />
|
||||
<Compile Include="Traits\World\Country.cs" />
|
||||
<Compile Include="Traits\World\CrateSpawner.cs" />
|
||||
<Compile Include="Traits\Activities\Attack.cs" />
|
||||
<Compile Include="Traits\Activities\CallFunc.cs" />
|
||||
<Compile Include="Traits\Activities\Fly.cs" />
|
||||
|
||||
@@ -1,79 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
class CrateSpawnerInfo : ITraitInfo
|
||||
{
|
||||
public readonly int Minimum = 1; // Minumum number of crates
|
||||
public readonly int Maximum = 255; // Maximum number of crates
|
||||
public readonly int SpawnInterval = 180; // Average time (seconds) between crate spawn
|
||||
public readonly float WaterChance = .2f; // Chance of generating a water crate instead of a land crate
|
||||
|
||||
public object Create(Actor self) { return new CrateSpawner(); }
|
||||
}
|
||||
|
||||
// assumption: there is always at least one free water cell, and one free land cell.
|
||||
|
||||
class CrateSpawner : ITick
|
||||
{
|
||||
List<Actor> crates = new List<Actor>();
|
||||
int ticks = 0;
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (--ticks <= 0)
|
||||
{
|
||||
var info = self.Info.Traits.Get<CrateSpawnerInfo>();
|
||||
ticks = info.SpawnInterval * 25; // todo: randomize
|
||||
|
||||
crates.RemoveAll(c => !c.IsInWorld);
|
||||
|
||||
var toSpawn = Math.Max(0, info.Minimum - crates.Count)
|
||||
+ (crates.Count < info.Maximum ? 1 : 0);
|
||||
|
||||
for (var n = 0; n < toSpawn; n++)
|
||||
SpawnCrate(self, info);
|
||||
}
|
||||
}
|
||||
|
||||
const int ChooseCrateLocationAttempts = 100;
|
||||
|
||||
void SpawnCrate(Actor self, CrateSpawnerInfo info)
|
||||
{
|
||||
var inWater = self.World.SharedRandom.NextDouble() < info.WaterChance;
|
||||
|
||||
for (var n = 0; n < ChooseCrateLocationAttempts; n++)
|
||||
{
|
||||
var p = self.World.ChooseRandomCell(self.World.SharedRandom);
|
||||
|
||||
if (self.World.IsCellBuildable(p, inWater))
|
||||
{
|
||||
self.World.AddFrameEndTask(
|
||||
w => crates.Add(w.CreateActor("crate", p, self.World.NeutralPlayer)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user