Convert Waypoints to actors

This commit is contained in:
Paul Chote
2011-02-11 20:32:13 +13:00
parent 4a7be2e0c8
commit b134ba41f4
17 changed files with 114 additions and 146 deletions

View File

@@ -24,7 +24,6 @@ namespace OpenRA
{
// Yaml map data
public Dictionary<string, PlayerReference> Players = new Dictionary<string, PlayerReference>();
public Dictionary<string, ActorReference> Actors = new Dictionary<string, ActorReference>();
public List<SmudgeReference> Smudges = new List<SmudgeReference>();
// Rules overrides
@@ -93,13 +92,7 @@ namespace OpenRA
// Use release-20110207 to convert older maps to format 4
if (MapFormat < 4)
throw new InvalidDataException("Map format {0} is not supported.\n File: {1}".F(MapFormat, path));
// Define RequiresMod for map installer
if (MapFormat < 5)
RequiresMod = Game.CurrentMods.Keys.First();
// Load players
foreach (var kv in yaml.NodesDict["Players"].NodesDict)
{
@@ -125,7 +118,7 @@ namespace OpenRA
/* hack: make some slots. */
if (!Players.Any(p => p.Value.Playable))
{
for (int index = 0; index < Waypoints.Count; index++)
for (int index = 0; index < SpawnPoints.Count(); index++)
{
var p = new PlayerReference
{
@@ -138,11 +131,7 @@ namespace OpenRA
Players.Add(p.Name, p);
}
}
// Load actors
foreach (var kv in yaml.NodesDict["Actors"].NodesDict)
Actors.Add(kv.Key, new ActorReference(kv.Value.Value, kv.Value.NodesDict));
// Smudges
foreach (var kv in yaml.NodesDict["Smudges"].NodesDict)
{
@@ -205,7 +194,6 @@ namespace OpenRA
x.Key,
x.Value.Save() ) ).ToList() ) );
root.Add(new MiniYamlNode("Waypoints", MiniYaml.FromDictionary<string, int2>( Waypoints )));
root.Add(new MiniYamlNode("Smudges", MiniYaml.FromList<SmudgeReference>( Smudges )));
root.Add(new MiniYamlNode("Rules", null, Rules));
root.Add(new MiniYamlNode("Sequences", null, Sequences));

93
OpenRA.Game/MapStub.cs Normal file
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@@ -0,0 +1,93 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Security.Cryptography;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA
{
public class MapStub
{
protected IFolder Container;
public string Path {get; protected set;}
// Yaml map data
public string Uid { get; protected set; }
[FieldLoader.Load] public int MapFormat;
[FieldLoader.Load] public bool Selectable;
[FieldLoader.Load] public bool UseAsShellmap;
[FieldLoader.Load] public string RequiresMod;
[FieldLoader.Load] public string Title;
[FieldLoader.Load] public string Type = "Conquest";
[FieldLoader.Load] public string Description;
[FieldLoader.Load] public string Author;
[FieldLoader.Load] public string Tileset;
public Dictionary<string, ActorReference> Actors = new Dictionary<string, ActorReference>();
public int PlayerCount { get { return SpawnPoints.Count(); } }
public IEnumerable<int2> SpawnPoints { get { return Actors.Values.Where(a => a.Type == "mpspawn").Select(a => a.InitDict.Get<LocationInit>().value); } }
[FieldLoader.Load] public Rectangle Bounds;
public MapStub() {} // Hack for the editor - not used for anything important
public MapStub(string path)
{
Path = path;
Container = FileSystem.OpenPackage(path, int.MaxValue);
var yaml = new MiniYaml( null, MiniYaml.FromStream(Container.GetContent("map.yaml")) );
FieldLoader.Load(this, yaml);
Uid = ComputeHash();
// Load actors
foreach (var kv in yaml.NodesDict["Actors"].NodesDict)
Actors.Add(kv.Key, new ActorReference(kv.Value.Value, kv.Value.NodesDict));
// Upgrade map to format 5
if (MapFormat < 5)
{
// Define RequiresMod for map installer
RequiresMod = Game.CurrentMods.Keys.First();
// Add waypoint actors
foreach( var wp in yaml.NodesDict[ "Waypoints" ].NodesDict )
{
string[] loc = wp.Value.Value.Split( ',' );
var a = new ActorReference("mpspawn");
a.Add(new LocationInit(new int2( int.Parse( loc[ 0 ] ), int.Parse( loc[ 1 ] ) )));
Actors.Add(wp.Key, a);
}
var TopLeft = (int2)FieldLoader.GetValue( "", typeof(int2), yaml.NodesDict["TopLeft"].Value);
var BottomRight = (int2)FieldLoader.GetValue( "", typeof(int2), yaml.NodesDict["BottomRight"].Value);
Bounds = Rectangle.FromLTRB(TopLeft.X, TopLeft.Y, BottomRight.X, BottomRight.Y);
}
}
string ComputeHash()
{
// UID is calculated by taking an SHA1 of the yaml and binary data
// Read the relevant data into a buffer
var data = Container.GetContent("map.yaml").ReadAllBytes()
.Concat(Container.GetContent("map.bin").ReadAllBytes()).ToArray();
// Take the SHA1
using (var csp = SHA1.Create())
return new string(csp.ComputeHash(data).SelectMany(a => a.ToString("x2")).ToArray());
}
}
}

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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -183,6 +183,8 @@
<Compile Include="Network\Handshake.cs" />
<Compile Include="Widgets\ProgressBarWidget.cs" />
<Compile Include="Utilities.cs" />
<Compile Include="Traits\Waypoint.cs" />
<Compile Include="MapStub.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

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@@ -0,0 +1,36 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using OpenRA.FileFormats;
namespace OpenRA.Traits
{
class WaypointInfo : ITraitInfo
{
public object Create( ActorInitializer init ) { return new Waypoint( init ); }
}
class Waypoint : IOccupySpace, ISync
{
[Sync]
int2 location;
public Waypoint(ActorInitializer init)
{
this.location = init.Get<LocationInit,int2>();
}
public int2 TopLeft { get { return location; } }
public IEnumerable<Pair<int2, SubCell>> OccupiedCells() { yield break; }
public int2 PxPosition { get { return Util.CenterOfCell( location ); } }
}
}