follow activity for turreted attacks
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@@ -9,7 +9,7 @@ namespace OpenRa.Game.Traits
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{
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public AcceptsOre(Actor self)
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{
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if (!Game.skipMakeAnims)
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// if (!Game.skipMakeAnims)
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Game.world.AddFrameEndTask(
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w =>
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{ /* create the free harvester! */
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