follow activity for turreted attacks
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@@ -5,9 +5,9 @@ using System.Text;
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namespace OpenRa.Game.Traits.Activities
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{
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class DeployMcv : Activity
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class DeployMcv : IActivity
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{
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public Activity NextActivity { get; set; }
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public IActivity NextActivity { get; set; }
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public void Tick( Actor self, Mobile mobile )
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{
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