follow activity for turreted attacks
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@@ -7,10 +7,8 @@ using OpenRa.Game.GameRules;
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namespace OpenRa.Game.Traits
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{
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class McvDeploy : IOrder
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{
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public McvDeploy(Actor self)
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{
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}
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{
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public McvDeploy(Actor self) { }
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public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
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{
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