follow activity for turreted attacks

This commit is contained in:
Chris Forbes
2009-11-09 22:29:07 +13:00
parent 14e2e3c2eb
commit b13f399ec0
12 changed files with 64 additions and 30 deletions

View File

@@ -18,7 +18,7 @@ namespace OpenRa.Game.Traits
public int facing;
public int Voice = Game.CosmeticRandom.Next(2);
Activity currentActivity;
IActivity currentActivity;
public Mobile(Actor self)
{
@@ -27,7 +27,7 @@ namespace OpenRa.Game.Traits
Game.UnitInfluence.Update( this );
}
public void QueueActivity( Activity nextActivity )
public void QueueActivity( IActivity nextActivity )
{
if( currentActivity == null )
{
@@ -42,7 +42,7 @@ namespace OpenRa.Game.Traits
act.NextActivity = nextActivity;
}
public void InternalSetActivity( Activity activity )
public void InternalSetActivity( IActivity activity )
{
currentActivity = activity;
}