follow activity for turreted attacks
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@@ -29,15 +29,14 @@ namespace OpenRa.Game
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var mobile = order.Subject.traits.GetOrDefault<Mobile>();
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var weapon = order.Subject.unitInfo.Primary ?? order.Subject.unitInfo.Secondary;
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mobile.Cancel( order.Subject );
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mobile.Cancel(order.Subject);
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// TODO: this block should be a separate activity; "MoveNear", maybe?
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{
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/* todo: choose the appropriate weapon, when only one works against this target */
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var range = Rules.WeaponInfo[ weapon ].Range;
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var range = Rules.WeaponInfo[weapon].Range;
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mobile.QueueActivity(
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new Traits.Activities.Move( order.TargetActor,
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Math.Max( 0, (int)range - RangeTolerance ) ) );
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new Traits.Activities.Follow(order.TargetActor, Math.Max(0, (int)range - RangeTolerance)));
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}
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order.Subject.traits.Get<AttackTurreted>().target = order.TargetActor;
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@@ -49,6 +48,7 @@ namespace OpenRa.Game
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break; /* throw the order on the floor */
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var mobile = order.Subject.traits.Get<Mobile>();
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mobile.Cancel(order.Subject);
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mobile.QueueActivity( new Traits.Activities.Turn( 96 ) );
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mobile.QueueActivity( new Traits.Activities.DeployMcv() );
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break;
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