Rename MapGridType.Diamond to MapGridType.RectangularIsometric
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@@ -20,7 +20,7 @@ namespace OpenRA.Graphics
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{
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public static Bitmap TerrainBitmap(TileSet tileset, Map map, bool actualSize = false)
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{
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var isDiamond = map.Grid.Type == MapGridType.Diamond;
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var isRectangularIsometric = map.Grid.Type == MapGridType.RectangularIsometric;
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var b = map.Bounds;
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// Fudge the heightmap offset by adding as much extra as we need / can.
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@@ -30,7 +30,7 @@ namespace OpenRA.Graphics
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var height = b.Height + heightOffset;
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var bitmapWidth = width;
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if (isDiamond)
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if (isRectangularIsometric)
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bitmapWidth = 2 * bitmapWidth - 1;
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if (!actualSize)
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@@ -55,7 +55,7 @@ namespace OpenRA.Graphics
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var type = tileset.GetTileInfo(mapTiles[uv]);
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var leftColor = type != null ? type.LeftColor : Color.Black;
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if (isDiamond)
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if (isRectangularIsometric)
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{
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// Odd rows are shifted right by 1px
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var dx = uv.V & 1;
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@@ -81,7 +81,7 @@ namespace OpenRA.Graphics
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static Bitmap AddStaticResources(TileSet tileset, Map map, Ruleset resourceRules, Bitmap terrainBitmap)
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{
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var terrain = new Bitmap(terrainBitmap);
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var isDiamond = map.Grid.Type == MapGridType.Diamond;
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var isRectangularIsometric = map.Grid.Type == MapGridType.RectangularIsometric;
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var b = map.Bounds;
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// Fudge the heightmap offset by adding as much extra as we need / can
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@@ -113,7 +113,7 @@ namespace OpenRA.Graphics
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continue;
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var color = tileset[tileset.GetTerrainIndex(res)].Color.ToArgb();
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if (isDiamond)
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if (isRectangularIsometric)
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{
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// Odd rows are shifted right by 1px
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var dx = uv.V & 1;
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