Rename UpgradeOnDamage to UpgradeOnDamageState
The trait works for 'Undamaged' as well and no longer requires a damage state change to trigger either, so this trait name is more accurate.
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@@ -397,7 +397,7 @@
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WithInfantryBody:
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AttackSequence: attack
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IdleSequences: idle1,idle2
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UpgradeOnDamage@CRITICAL:
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UpgradeOnDamageState@CRITICAL:
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Upgrades: criticalspeed
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ValidDamageStates: Critical
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GrantPermanently: true
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@@ -476,10 +476,10 @@
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Weapons: SmallDebris
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Pieces: 3, 7
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Range: 2c0, 5c0
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UpgradeOnDamage@DAMAGED:
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UpgradeOnDamageState@DAMAGED:
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Upgrades: damagedspeed
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ValidDamageStates: Heavy
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UpgradeOnDamage@CRITICAL:
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UpgradeOnDamageState@CRITICAL:
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Upgrades: criticalspeed
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ValidDamageStates: Critical
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SpeedMultiplier@DAMAGED:
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