Merge pull request #7180 from abcdefg30/fix-lonestar
Repaired Fort Lonestar map
This commit is contained in:
@@ -99,9 +99,7 @@ Waves =
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}
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}
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SendUnits = function(entryCell, unitTypes, interval, targetCell)
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SendUnits = function(entryCell, unitTypes, interval, targetCell)
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local i = 0
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Reinforcements.Reinforce(soviets, unitTypes, { entryCell }, interval, function(a)
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Utils.Do(unitTypes, function(type)
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local a = Actor.Create(type, false, { Owner = soviets, Location = entryCell })
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Trigger.OnIdle(a, function(a)
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Trigger.OnIdle(a, function(a)
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if a.Location ~= targetCell then
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if a.Location ~= targetCell then
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a.AttackMove(targetCell)
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a.AttackMove(targetCell)
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@@ -109,15 +107,13 @@ SendUnits = function(entryCell, unitTypes, interval, targetCell)
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a.Hunt()
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a.Hunt()
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end
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end
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end)
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end)
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Trigger.AfterDelay(i * interval, function() a.IsInWorld = true end)
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i = i + 1
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end)
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end)
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if (Wave < #Waves) then
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if (Wave < #Waves) then
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SendWave()
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SendWave()
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else
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else
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Trigger.AfterDelay(3000, SovietsRetreating)
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Trigger.AfterDelay(DateTime.Minutes(2), SovietsRetreating)
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Media.DisplayMessage("You survived the onslaught!")
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Media.DisplayMessage("You survived the onslaught! No more waves incoming.")
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end
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end
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end
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end
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@@ -130,8 +126,17 @@ SendWave = function()
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local units = wave[3]
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local units = wave[3]
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local target = Utils.Random(wave[4]).Location
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local target = Utils.Random(wave[4]).Location
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print(string.format("Sending wave %i in %i.", Wave, delay))
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Trigger.AfterDelay(delay, function()
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Trigger.AfterDelay(delay, function() SendUnits(entry, units, 40, target) end)
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SendUnits(entry, units, 40, target)
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if not played then
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played = true
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Utils.Do(players, function(player)
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Media.PlaySpeechNotification(player, "EnemyUnitsApproaching")
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end)
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Trigger.AfterDelay(DateTime.Seconds(1), function() played = false end)
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end
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end)
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end
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end
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SovietsRetreating = function()
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SovietsRetreating = function()
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@@ -144,6 +149,11 @@ end
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WorldLoaded = function()
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WorldLoaded = function()
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soviets = Player.GetPlayer("Soviets")
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soviets = Player.GetPlayer("Soviets")
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players = { }
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for i = 0, 4, 1 do
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local player = Player.GetPlayer("Multi" ..i)
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players[i] = player
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end
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Utils.Do(Snipers, function(a)
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Utils.Do(Snipers, function(a)
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if a.Owner == soviets then
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if a.Owner == soviets then
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@@ -292,9 +292,6 @@ Actors:
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Actor199: brik
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Actor199: brik
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Location: 27,39
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Location: 27,39
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Owner: Neutral
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Owner: Neutral
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Spawn1: mpspawn
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Location: 36,28
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Owner: Neutral
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Actor28: tc01
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Actor28: tc01
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Location: 24,54
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Location: 24,54
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Owner: Neutral
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Owner: Neutral
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@@ -337,9 +334,6 @@ Actors:
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Actor90: brik
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Actor90: brik
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Location: 36,39
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Location: 36,39
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Owner: Neutral
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Owner: Neutral
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OilDerrick1: oilb
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Location: 32,30
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Owner: Multi0
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Actor237: brik
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Actor237: brik
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Location: 25,35
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Location: 25,35
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Owner: Neutral
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Owner: Neutral
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@@ -364,6 +358,75 @@ Actors:
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Actor88: brik
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Actor88: brik
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Location: 25,29
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Location: 25,29
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Owner: Neutral
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Owner: Neutral
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Actor100: barr
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Location: 27,26
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Owner: Multi3
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Actor99: barr
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Location: 27,36
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Owner: Multi2
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Actor31: barr
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Location: 36,36
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Owner: Multi1
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Sniper1: sniper.soviets
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Location: 9,26
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Owner: Soviets
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Sniper2: sniper.soviets
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Location: 10,21
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Owner: Soviets
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Sniper3: sniper.soviets
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Location: 26,9
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Owner: Soviets
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Sniper4: sniper.soviets
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Location: 40,10
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Owner: Soviets
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Sniper5: sniper.soviets
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Location: 53,21
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Owner: Soviets
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Sniper6: sniper.soviets
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Location: 54,25
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Owner: Soviets
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Sniper7: sniper.soviets
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Location: 53,40
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Owner: Soviets
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Sniper8: sniper.soviets
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Location: 54,43
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Owner: Soviets
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Sniper9: sniper.soviets
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Location: 54,46
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Owner: Soviets
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Sniper10: sniper.soviets
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Location: 43,53
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Owner: Soviets
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Sniper11: sniper.soviets
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Location: 8,36
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Owner: Soviets
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Sniper12: sniper.soviets
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Location: 28,55
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Owner: Soviets
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OilDerrick1: oilb
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Location: 32,30
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Owner: Multi0
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OilDerrick2: oilb
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Location: 32,32
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Owner: Multi1
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OilDerrick3: oilb
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Location: 30,32
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Owner: Multi2
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OilDerrick4: oilb
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Location: 30,30
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Owner: Multi3
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Spawn1: mpspawn
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Location: 36,28
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Owner: Neutral
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Spawn2: mpspawn
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Location: 27,28
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Owner: Neutral
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Spawn3: mpspawn
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Location: 27,38
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Owner: Neutral
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Spawn4: mpspawn
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Location: 36,38
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Owner: Neutral
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Entry1: waypoint
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Entry1: waypoint
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Location: 8,8
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Location: 8,8
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Owner: Neutral
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Owner: Neutral
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@@ -400,81 +463,18 @@ Actors:
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Paradrop4: waypoint
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Paradrop4: waypoint
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Location: 36,32
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Location: 36,32
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Owner: Neutral
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Owner: Neutral
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Patrol1: waypoint
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Location: 32,18
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Owner: Neutral
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Patrol2: waypoint
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Location: 17,32
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Owner: Neutral
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Patrol3: waypoint
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Patrol3: waypoint
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Location: 32,46
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Location: 32,46
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Owner: Neutral
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Owner: Neutral
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Patrol4: waypoint
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Patrol4: waypoint
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Location: 46,32
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Location: 46,32
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Owner: Neutral
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Owner: Neutral
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Patrol2: waypoint
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Location: 17,32
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Owner: Neutral
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Patrol1: waypoint
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Location: 32,18
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Owner: Neutral
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Sniper1: sniper
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Location: 9,26
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Owner: Soviets
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Sniper2: sniper
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Location: 10,21
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Owner: Soviets
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Sniper3: sniper
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Location: 26,9
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Owner: Soviets
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Sniper4: sniper
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Location: 40,10
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Owner: Soviets
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Sniper5: sniper
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Location: 53,21
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Owner: Soviets
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Sniper6: sniper
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Location: 54,25
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Owner: Soviets
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Sniper7: sniper
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Location: 53,40
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Owner: Soviets
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Sniper8: sniper
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Location: 54,43
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Owner: Soviets
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Sniper9: sniper
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Location: 54,46
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Owner: Soviets
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Sniper10: sniper
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Location: 43,53
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Owner: Soviets
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Sniper11: sniper
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Location: 8,36
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Owner: Soviets
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Sniper12: sniper
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Location: 28,55
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Owner: Soviets
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Actor100: barr
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Location: 27,26
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Owner: Multi3
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Actor99: barr
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Location: 27,36
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Owner: Multi2
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Actor31: barr
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Location: 36,36
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Owner: Multi1
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OilDerrick2: oilb
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Location: 32,32
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Owner: Multi1
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OilDerrick3: oilb
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Location: 30,32
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Owner: Multi2
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OilDerrick4: oilb
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Location: 30,30
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Owner: Multi3
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Spawn2: mpspawn
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Location: 27,28
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Owner: Neutral
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Spawn3: mpspawn
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Location: 27,38
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Owner: Neutral
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Spawn4: mpspawn
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Location: 36,38
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Owner: Neutral
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Smudges:
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Smudges:
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@@ -510,12 +510,6 @@ Rules:
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InitialCash: 50
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InitialCash: 50
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ClassicProductionQueue@Infantry:
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ClassicProductionQueue@Infantry:
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BuildSpeed: 1
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BuildSpeed: 1
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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MustBeDestroyed:
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^Tank:
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MustBeDestroyed:
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OILB:
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OILB:
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Health:
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Health:
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HP: 3000
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HP: 3000
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@@ -555,39 +549,6 @@ Rules:
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Type: Heavy
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Type: Heavy
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Power:
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Power:
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Amount: 0
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Amount: 0
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HBOX:
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Buildable:
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Prerequisites: ~disabled
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GUN:
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Buildable:
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Prerequisites: ~disabled
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SAM:
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Buildable:
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Prerequisites: ~disabled
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SBAG:
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Buildable:
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Prerequisites: ~disabled
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FENC:
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Buildable:
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Prerequisites: ~disabled
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MSLO:
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Buildable:
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Prerequisites: ~disabled
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GAP:
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Buildable:
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Prerequisites: ~disabled
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IRON:
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Buildable:
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Prerequisites: ~disabled
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PDOX:
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Buildable:
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Prerequisites: ~disabled
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AGUN:
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Buildable:
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Prerequisites: ~disabled
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TSLA:
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Buildable:
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Prerequisites: ~disabled
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DOG:
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DOG:
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Buildable:
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Buildable:
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Prerequisites: barracks
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Prerequisites: barracks
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@@ -633,12 +594,6 @@ Rules:
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Recoil: 200
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Recoil: 200
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RecoilRecovery: 38
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RecoilRecovery: 38
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LocalOffset: 0,85,0, 0,-85,0
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LocalOffset: 0,85,0, 0,-85,0
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MECH:
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Buildable:
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Prerequisites: ~disabled
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HIJACKER:
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Buildable:
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Prerequisites: ~disabled
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MEDI:
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MEDI:
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Buildable:
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Buildable:
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Prerequisites: barracks
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Prerequisites: barracks
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@@ -658,6 +613,13 @@ Rules:
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HP: 200
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HP: 200
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AutoTarget:
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AutoTarget:
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InitialStance: Defend
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InitialStance: Defend
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SNIPER.soviets:
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Inherits: SNIPER
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Buildable:
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Prerequisites: ~disabled
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RenderInfantry:
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Image: SNIPER
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MustBeDestroyed:
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InvulnerabilityUpgrade@UNKILLABLE:
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InvulnerabilityUpgrade@UNKILLABLE:
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UpgradeTypes: unkillable
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UpgradeTypes: unkillable
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UpgradeMinEnabledLevel: 1
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UpgradeMinEnabledLevel: 1
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@@ -707,9 +669,6 @@ Rules:
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Ticks: 1
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Ticks: 1
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HealIfBelow: 40%
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HealIfBelow: 40%
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DamageCooldown: 150
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DamageCooldown: 150
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BRIK:
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Buildable:
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Prerequisites: ~disabled
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BADR.Bomber:
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BADR.Bomber:
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Inherits: ^Plane
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Inherits: ^Plane
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AttackBomber:
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AttackBomber:
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@@ -732,6 +691,48 @@ Rules:
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Tooltip:
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Tooltip:
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Name: Mig Bomber
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Name: Mig Bomber
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-EjectOnDeath:
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-EjectOnDeath:
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BRIK:
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Buildable:
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Prerequisites: ~disabled
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HBOX:
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Buildable:
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Prerequisites: ~disabled
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GUN:
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Buildable:
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Prerequisites: ~disabled
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SAM:
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Buildable:
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Prerequisites: ~disabled
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SBAG:
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Buildable:
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Prerequisites: ~disabled
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FENC:
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Buildable:
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Prerequisites: ~disabled
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MSLO:
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Buildable:
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Prerequisites: ~disabled
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GAP:
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Buildable:
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Prerequisites: ~disabled
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IRON:
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Buildable:
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Prerequisites: ~disabled
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PDOX:
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Buildable:
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Prerequisites: ~disabled
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AGUN:
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Buildable:
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Prerequisites: ~disabled
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TSLA:
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Buildable:
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Prerequisites: ~disabled
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MECH:
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Buildable:
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Prerequisites: ~disabled
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HIJACKER:
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Buildable:
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Prerequisites: ~disabled
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Sequences:
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Sequences:
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@@ -48,6 +48,7 @@ Speech:
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ControlCenterDeactivated: cntlded1
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ControlCenterDeactivated: cntlded1
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OperationControlTerminated: opterm1
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OperationControlTerminated: opterm1
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MissionTimerInitialised: mtimein1
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MissionTimerInitialised: mtimein1
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EnemyUnitsApproaching: enmyapp1
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Sounds:
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Sounds:
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Notifications:
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Notifications:
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|||||||
Reference in New Issue
Block a user