parse with NumberFormatInfo.InvariantInfo everywhere

closes #5240
This commit is contained in:
Matthias Mailänder
2014-05-05 17:28:09 +02:00
parent bf9d3a8082
commit b19d286f56
20 changed files with 132 additions and 86 deletions

View File

@@ -11,6 +11,7 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Graphics;
@@ -151,7 +152,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
frameLimitTextfield.OnLoseFocus = () =>
{
int fps;
int.TryParse(frameLimitTextfield.Text, out fps);
int.TryParse(frameLimitTextfield.Text, NumberStyles.Integer, NumberFormatInfo.InvariantInfo, out fps);
ds.MaxFramerate = fps.Clamp(20, 200);
frameLimitTextfield.Text = ds.MaxFramerate.ToString();
Game.SetIdealFrameTime(ds.MaxFramerate);
@@ -162,8 +163,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
return () =>
{
int x, y;
int.TryParse(windowWidth.Text, out x);
int.TryParse(windowHeight.Text, out y);
int.TryParse(windowWidth.Text, NumberStyles.Integer, NumberFormatInfo.InvariantInfo, out x);
int.TryParse(windowHeight.Text, NumberStyles.Integer, NumberFormatInfo.InvariantInfo, out y);
ds.WindowedSize = new int2(x, y);
frameLimitTextfield.YieldKeyboardFocus();
};