parse with NumberFormatInfo.InvariantInfo everywhere

closes #5240
This commit is contained in:
Matthias Mailänder
2014-05-05 17:28:09 +02:00
parent bf9d3a8082
commit b19d286f56
20 changed files with 132 additions and 86 deletions

View File

@@ -13,6 +13,7 @@ using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
@@ -42,7 +43,7 @@ namespace OpenRA.Utility
static void ConvertPxToRange(ref string input, int scaleMult, int scaleDiv)
{
var value = int.Parse(input);
var value = int.Parse(input, NumberStyles.Integer, NumberFormatInfo.InvariantInfo);
var ts = Game.modData.Manifest.TileSize;
var world = value * 1024 * scaleMult / (scaleDiv * ts.Height);
var cells = world / 1024;
@@ -337,7 +338,7 @@ namespace OpenRA.Utility
public static void UpgradeMap(string[] args)
{
var map = new Map(args[1]);
var engineDate = int.Parse(args[2]);
var engineDate = int.Parse(args[2], NumberStyles.Integer, NumberFormatInfo.InvariantInfo);
Game.modData = new ModData(map.RequiresMod);
UpgradeWeaponRules(engineDate, ref map.Weapons, null, 0);
@@ -349,7 +350,7 @@ namespace OpenRA.Utility
public static void UpgradeMod(string[] args)
{
var mod = args[1];
var engineDate = int.Parse(args[2]);
var engineDate = int.Parse(args[2], NumberStyles.Integer, NumberFormatInfo.InvariantInfo);
Game.modData = new ModData(mod);
Game.modData.MapCache.LoadMaps();