From b19d4c0f8049abe4a00752a4c0340924a28a3eca Mon Sep 17 00:00:00 2001 From: reaperrr Date: Wed, 11 Jan 2017 22:58:34 +0100 Subject: [PATCH] Fix and tweak TS critter wander delays The property name has bit-rotted, and the values of the Tiberian Fiend were too low/short, resulting in too much hectic activity. --- mods/ts/rules/civilian-infantry.yaml | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/mods/ts/rules/civilian-infantry.yaml b/mods/ts/rules/civilian-infantry.yaml index 0c5f61f56c..bb945bd2d5 100644 --- a/mods/ts/rules/civilian-infantry.yaml +++ b/mods/ts/rules/civilian-infantry.yaml @@ -240,8 +240,8 @@ DOGGIE: Voice: Attack AttackWander: WanderMoveRadius: 2 - MinMoveDelayInTicks: 25 - MaxMoveDelayInTicks: 45 + MinMoveDelay: 200 + MaxMoveDelay: 600 -SpawnActorOnDeath@FLAMEGUY: WithDeathAnimation@fire: DeathSequence: die- @@ -256,8 +256,8 @@ VISC_SML: HP: 200 AttackWander: WanderMoveRadius: 2 - MinMoveDelayInTicks: 30 - MaxMoveDelayInTicks: 60 + MinMoveDelay: 30 + MaxMoveDelay: 60 RenderSprites: Image: vissml Buildable: @@ -277,8 +277,8 @@ VISC_LRG: Voice: Attack AttackWander: WanderMoveRadius: 2 - MinMoveDelayInTicks: 25 - MaxMoveDelayInTicks: 45 + MinMoveDelay: 25 + MaxMoveDelay: 50 Mobile: Crushes: crate, infantry RenderSprites: