From b1a5195c51b6b03c28f5e82f2ff703858f9641b6 Mon Sep 17 00:00:00 2001 From: Scott_NZ Date: Mon, 4 Feb 2013 22:40:07 +1300 Subject: [PATCH] Let's not fail right at the beginning, count units too ;) --- OpenRA.Mods.RA/Missions/MonsterTankMadnessScript.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Missions/MonsterTankMadnessScript.cs b/OpenRA.Mods.RA/Missions/MonsterTankMadnessScript.cs index b402b406cf..f9560c9f02 100644 --- a/OpenRA.Mods.RA/Missions/MonsterTankMadnessScript.cs +++ b/OpenRA.Mods.RA/Missions/MonsterTankMadnessScript.cs @@ -195,7 +195,7 @@ namespace OpenRA.Mods.RA.Missions } } if (!world.Actors.Any(a => a.Owner == greece && a.IsInWorld && !a.IsDead() - && ((a.HasTrait() && !a.HasTrait()) || a.HasTrait()))) + && ((a.HasTrait() && !a.HasTrait()) || a.HasTrait() || a.HasTrait()))) { objectives[BriefingID].Status = ObjectiveStatus.Failed; OnObjectivesUpdated(true);