Add SDL2 renderer based on SDL2# wrapper. Closes #3315.
SDL2# binary was built from commit 70af91f84493a924a3c1da46ae6209bb5f7222e3.
This commit is contained in:
10
Makefile
10
Makefile
@@ -125,13 +125,19 @@ rgl_KIND = library
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rgl_DEPS = $(fileformats_TARGET) $(game_TARGET) $(rsdl_TARGET)
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rgl_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.OpenGl.dll $(rgl_DEPS)
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rsdl2_SRCS := $(shell find OpenRA.Renderer.Sdl2/ -iname '*.cs')
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rsdl2_TARGET = OpenRA.Renderer.Sdl2.dll
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rsdl2_KIND = library
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rsdl2_DEPS = $(fileformats_TARGET) $(game_TARGET) $(rsdl_TARGET) $(rgl_TARGET)
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rsdl2_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.OpenGl.dll thirdparty/SDL2\#.dll $(rsdl2_DEPS)
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rnull_SRCS := $(shell find OpenRA.Renderer.Null/ -iname '*.cs')
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rnull_TARGET = OpenRA.Renderer.Null.dll
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rnull_KIND = library
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rnull_DEPS = $(fileformats_TARGET) $(game_TARGET)
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rnull_LIBS = $(COMMON_LIBS) $(rnull_DEPS)
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PROGRAMS += rcg rgl rnull rsdl
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renderers: $(rcg_TARGET) $(rgl_TARGET) $(rnull_TARGET) $(rsdl_TARGET)
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PROGRAMS += rcg rgl rsdl2 rnull rsdl
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renderers: $(rcg_TARGET) $(rgl_TARGET) $(rsdl2_TARGET) $(rnull_TARGET) $(rsdl_TARGET)
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##### Official Mods #####
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