Catch and ignore exceptions while loading map previews.
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@@ -201,7 +201,19 @@ namespace OpenRA
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foreach (var p in todo)
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foreach (var p in todo)
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{
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{
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if (p.Preview != null)
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if (p.Preview != null)
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Game.RunAfterTick(() => p.SetMinimap(sheetBuilder.Add(p.Preview)));
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{
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Game.RunAfterTick(() =>
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{
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try
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{
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p.SetMinimap(sheetBuilder.Add(p.Preview));
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}
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catch (Exception e)
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{
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Log.Write("debug", "Failed to load minimap with exception: {0}", e);
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}
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});
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}
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// Yuck... But this helps the UI Jank when opening the map selector significantly.
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// Yuck... But this helps the UI Jank when opening the map selector significantly.
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Thread.Sleep(Environment.ProcessorCount == 1 ? 25 : 5);
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Thread.Sleep(Environment.ProcessorCount == 1 ? 25 : 5);
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