Rework RA Engineer behaviour.

Capturing now behaves as in C&C3:KW - wait for 8 seconds
outside the structure before running inside and being disposed.

A "Reusable Engineer" lobby option is provided to restore
the previous non-disposing behaviour.
This commit is contained in:
Paul Chote
2018-09-30 11:09:04 +01:00
committed by abcdefg30
parent ccad3bd185
commit b1b35c1e1b
6 changed files with 22 additions and 23 deletions

View File

@@ -45,10 +45,6 @@ powerproxy.paratroopers:
HACKE6:
Inherits: E6
-RepairsBridges:
Captures:
-ConsumedByCapture:
-EnterCursor:
-EnterBlockedCursor:
Targetable:
RequiresCondition: !jail
Targetable@PRISONER:

View File

@@ -45,10 +45,6 @@ powerproxy.paratroopers:
HACKE6:
Inherits: E6
-RepairsBridges:
Captures:
-ConsumedByCapture:
-EnterCursor:
-EnterBlockedCursor:
WithInfantryBody:
Targetable:
RequiresCondition: !jail

View File

@@ -35,20 +35,6 @@ MISS:
ValidStances: Enemy
CaptureManager:
E6.MOD:
Inherits: E6
Buildable:
Prerequisites: ~barracks
Captures:
CaptureTypes: building
RenderSprites:
Image: e6
CaptureManager:
E6:
Buildable:
Prerequisites: ~disabled
TENT:
Buildable:
Prerequisites: anypower, ~structures.allies, ~techlevel.infonly, mainland

View File

@@ -41,7 +41,11 @@ AFLD:
-Sellable:
DOME:
CaptureManager:
-BeingCapturedCondition:
-Sellable:
POWR:
CaptureManager:
-BeingCapturedCondition:
-Sellable: