Rework RA Engineer behaviour.
Capturing now behaves as in C&C3:KW - wait for 8 seconds outside the structure before running inside and being disposed. A "Reusable Engineer" lobby option is provided to restore the previous non-disposing behaviour.
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@@ -45,10 +45,6 @@ powerproxy.paratroopers:
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HACKE6:
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Inherits: E6
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-RepairsBridges:
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Captures:
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-ConsumedByCapture:
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-EnterCursor:
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-EnterBlockedCursor:
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Targetable:
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RequiresCondition: !jail
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Targetable@PRISONER:
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@@ -45,10 +45,6 @@ powerproxy.paratroopers:
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HACKE6:
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Inherits: E6
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-RepairsBridges:
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Captures:
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-ConsumedByCapture:
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-EnterCursor:
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-EnterBlockedCursor:
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WithInfantryBody:
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Targetable:
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RequiresCondition: !jail
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@@ -35,20 +35,6 @@ MISS:
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ValidStances: Enemy
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CaptureManager:
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E6.MOD:
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Inherits: E6
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Buildable:
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Prerequisites: ~barracks
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Captures:
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CaptureTypes: building
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RenderSprites:
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Image: e6
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CaptureManager:
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E6:
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Buildable:
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Prerequisites: ~disabled
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TENT:
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Buildable:
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Prerequisites: anypower, ~structures.allies, ~techlevel.infonly, mainland
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@@ -41,7 +41,11 @@ AFLD:
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-Sellable:
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DOME:
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CaptureManager:
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-BeingCapturedCondition:
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-Sellable:
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POWR:
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CaptureManager:
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-BeingCapturedCondition:
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-Sellable:
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