Rework RA Engineer behaviour.
Capturing now behaves as in C&C3:KW - wait for 8 seconds outside the structure before running inside and being disposed. A "Reusable Engineer" lobby option is provided to restore the previous non-disposing behaviour.
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@@ -241,7 +241,16 @@ E6:
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EngineerRepair:
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RepairsBridges:
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CaptureManager:
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GrantConditionOnPrerequisite@GLOBALREUSABLEENGINEER:
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Condition: global-reusable-engineers
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Prerequisites: global-reusable-engineers
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Captures:
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RequiresCondition: !global-reusable-engineers
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CaptureTypes: building
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PlayerExperience: 25
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CaptureDelay: 200
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Captures@REUSABLE:
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RequiresCondition: global-reusable-engineers
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CaptureTypes: building
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PlayerExperience: 25
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CaptureDelay: 375
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@@ -87,7 +87,7 @@ Player:
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CashTickUpNotification: CashTickUp
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CashTickDownNotification: CashTickDown
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DeveloperMode:
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CheckboxDisplayOrder: 9
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CheckboxDisplayOrder: 10
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GpsWatcher:
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Shroud:
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FogCheckboxDisplayOrder: 3
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@@ -105,6 +105,14 @@ Player:
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Enabled: True
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DisplayOrder: 7
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Prerequisites: global-factundeploy
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LobbyPrerequisiteCheckbox@REUSABLEENGINEERS:
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ID: reusable-engineers
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Label: Reusable Engineers
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Description: Engineers remain on the battlefield after capturing a structure
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Enabled: False
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DisplayOrder: 9
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Prerequisites: global-reusable-engineers
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FrozenActorLayer:
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BaseAttackNotifier:
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PlayerStatistics:
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