Merge pull request #10856 from reaperrr/smoke-facings
Added facings support to sprite trails
This commit is contained in:
@@ -47,6 +47,9 @@ namespace OpenRA.Mods.Common.Effects
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[Desc("Trail animation.")]
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[Desc("Trail animation.")]
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public readonly string Trail = null;
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public readonly string Trail = null;
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[Desc("Loop these sequences of Trail while this projectile is moving.")]
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[SequenceReference("Trail")] public readonly string[] TrailSequences = { "idle" };
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[Desc("Is this blocked by actors with BlocksProjectiles trait.")]
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[Desc("Is this blocked by actors with BlocksProjectiles trait.")]
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public readonly bool Blockable = true;
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public readonly bool Blockable = true;
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@@ -179,7 +182,7 @@ namespace OpenRA.Mods.Common.Effects
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if (!string.IsNullOrEmpty(info.Trail) && --smokeTicks < 0)
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if (!string.IsNullOrEmpty(info.Trail) && --smokeTicks < 0)
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{
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{
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var delayedPos = WPos.LerpQuadratic(args.Source, target, angle, ticks - info.TrailDelay, length);
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var delayedPos = WPos.LerpQuadratic(args.Source, target, angle, ticks - info.TrailDelay, length);
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world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail, trailPalette, info.Sequences.Random(world.SharedRandom))));
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world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, () => GetEffectiveFacing(), info.Trail, trailPalette, info.TrailSequences.Random(world.SharedRandom))));
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smokeTicks = info.TrailInterval;
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smokeTicks = info.TrailInterval;
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}
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}
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@@ -805,7 +805,7 @@ namespace OpenRA.Mods.Common.Effects
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// Create the smoke trail effect
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// Create the smoke trail effect
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if (!string.IsNullOrEmpty(info.TrailImage) && --ticksToNextSmoke < 0 && (state != States.Freefall || info.TrailWhenDeactivated))
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if (!string.IsNullOrEmpty(info.TrailImage) && --ticksToNextSmoke < 0 && (state != States.Freefall || info.TrailWhenDeactivated))
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{
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{
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world.AddFrameEndTask(w => w.Add(new Smoke(w, pos - 3 * move / 2, info.TrailImage, trailPalette, info.TrailSequence)));
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world.AddFrameEndTask(w => w.Add(new Smoke(w, pos - 3 * move / 2, () => renderFacing, info.TrailImage, trailPalette, info.TrailSequence)));
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ticksToNextSmoke = info.TrailInterval;
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ticksToNextSmoke = info.TrailInterval;
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}
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}
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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@@ -23,12 +24,15 @@ namespace OpenRA.Mods.Common.Effects
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readonly string palette;
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readonly string palette;
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public Smoke(World world, WPos pos, string trail, string palette, string sequence)
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public Smoke(World world, WPos pos, string trail, string palette, string sequence)
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: this(world, pos, () => 0, trail, palette, sequence) { }
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public Smoke(World world, WPos pos, Func<int> facingFunc, string trail, string palette, string sequence)
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{
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{
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this.world = world;
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this.world = world;
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this.pos = pos;
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this.pos = pos;
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this.palette = palette;
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this.palette = palette;
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anim = new Animation(world, trail);
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anim = new Animation(world, trail, facingFunc);
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anim.PlayThen(sequence,
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anim.PlayThen(sequence,
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() => world.AddFrameEndTask(w => w.Remove(this)));
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() => world.AddFrameEndTask(w => w.Remove(this)));
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}
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}
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@@ -9,6 +9,7 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -31,12 +32,19 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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readonly SmokeTrailWhenDamagedInfo info;
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readonly SmokeTrailWhenDamagedInfo info;
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readonly BodyOrientation body;
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readonly BodyOrientation body;
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readonly Func<int> getFacing;
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int ticks;
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int ticks;
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public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info)
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public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info)
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{
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{
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this.info = info;
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this.info = info;
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body = self.Trait<BodyOrientation>();
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body = self.Trait<BodyOrientation>();
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var facing = self.TraitOrDefault<IFacing>();
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if (facing != null)
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getFacing = () => facing.Facing;
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else
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getFacing = () => 0;
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}
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}
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public void Tick(Actor self)
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public void Tick(Actor self)
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@@ -48,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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var offset = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var offset = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var pos = position + body.LocalToWorld(offset);
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var pos = position + body.LocalToWorld(offset);
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self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, info.Sprite, info.Palette, info.Sequence)));
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self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, getFacing, info.Sprite, info.Palette, info.Sequence)));
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}
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}
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ticks = info.Interval;
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ticks = info.Interval;
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