Fix for #6161 queue commands for Plane/Heli (do not ignore Order.Queued in ResolveOrder())
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@@ -83,25 +83,22 @@ namespace OpenRA.Mods.Common.Traits
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if (!explored && !Info.MoveIntoShroud)
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return;
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UnReserve();
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if (!order.Queued)
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UnReserve();
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var target = Target.FromCell(self.World, cell);
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self.SetTargetLine(target, Color.Green);
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self.CancelActivity();
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self.QueueActivity(new Fly(self, target));
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self.QueueActivity(new FlyCircle(self));
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self.QueueActivity(order.Queued, new FlyAndContinueWithCirclesWhenIdle(self, target));
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}
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else if (order.OrderString == "Enter")
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{
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if (Reservable.IsReserved(order.TargetActor)) return;
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UnReserve();
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if (!order.Queued)
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UnReserve();
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self.SetTargetLine(Target.FromOrder(self.World, order), Color.Green);
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self.CancelActivity();
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self.QueueActivity(new ReturnToBase(self, order.TargetActor));
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self.QueueActivity(new ResupplyAircraft(self));
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self.QueueActivity(order.Queued, Util.SequenceActivities(new ReturnToBase(self, order.TargetActor), new ResupplyAircraft(self)));
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}
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else if (order.OrderString == "Stop")
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{
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