Remove obsolete calls from ra SettingsMenuDelegate
This commit is contained in:
@@ -46,7 +46,9 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
|
||||
};
|
||||
name.OnEnterKey = () => { name.LoseFocus(); return true; };
|
||||
|
||||
general.GetWidget<CheckboxWidget>("EDGE_SCROLL").Bind(Game.Settings.Game, "ViewportEdgeScroll");
|
||||
var edgescrollCheckbox = general.GetWidget<CheckboxWidget>("EDGE_SCROLL");
|
||||
edgescrollCheckbox.IsChecked = () => Game.Settings.Game.ViewportEdgeScroll;
|
||||
edgescrollCheckbox.OnClick = () => Game.Settings.Game.ViewportEdgeScroll ^= true;
|
||||
|
||||
// Added scroll sensitivity - Gecko
|
||||
var edgeScrollSlider = general.GetWidget<SliderWidget>("EDGE_SCROLL_AMOUNT");
|
||||
@@ -58,12 +60,12 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
|
||||
}
|
||||
|
||||
var inversescroll = general.GetWidget<CheckboxWidget>("INVERSE_SCROLL");
|
||||
|
||||
inversescroll.IsChecked = () => Game.Settings.Game.MouseScroll == MouseScrollType.Inverted;
|
||||
inversescroll.OnChange += c => Game.Settings.Game.MouseScroll = (Game.Settings.Game.MouseScroll == MouseScrollType.Inverted) ? MouseScrollType.Standard : MouseScrollType.Inverted;
|
||||
|
||||
general.GetWidget<CheckboxWidget>("TEAMCHAT_TOGGLE").Bind(Game.Settings.Game, "TeamChatToggle");
|
||||
inversescroll.OnClick = () => Game.Settings.Game.MouseScroll = (Game.Settings.Game.MouseScroll == MouseScrollType.Inverted) ? MouseScrollType.Standard : MouseScrollType.Inverted;
|
||||
|
||||
var teamchatCheckbox = general.GetWidget<CheckboxWidget>("TEAMCHAT_TOGGLE");
|
||||
teamchatCheckbox.IsChecked = () => Game.Settings.Game.TeamChatToggle;
|
||||
teamchatCheckbox.OnClick = () => Game.Settings.Game.TeamChatToggle ^= true;
|
||||
|
||||
// Audio
|
||||
var audio = bg.GetWidget("AUDIO_PANE");
|
||||
@@ -81,11 +83,10 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
|
||||
|
||||
// Display
|
||||
var display = bg.GetWidget("DISPLAY_PANE");
|
||||
display.GetWidget<CheckboxWidget>("FULLSCREEN_CHECKBOX").Bind(Game.Settings.Game, "TeamChatToggle");
|
||||
|
||||
var fullscreen = display.GetWidget<CheckboxWidget>("FULLSCREEN_CHECKBOX");
|
||||
fullscreen.IsChecked = () => Game.Settings.Graphics.Mode != WindowMode.Windowed;
|
||||
fullscreen.OnChange += c => Game.Settings.Graphics.Mode = (Game.Settings.Graphics.Mode == WindowMode.Windowed) ? WindowMode.PseudoFullscreen : WindowMode.Windowed;
|
||||
fullscreen.OnClick = () => Game.Settings.Graphics.Mode = (Game.Settings.Graphics.Mode == WindowMode.Windowed) ? WindowMode.PseudoFullscreen : WindowMode.Windowed;
|
||||
|
||||
var width = display.GetWidget<TextFieldWidget>("SCREEN_WIDTH");
|
||||
Game.Settings.Graphics.WindowedSize.X = (Game.Settings.Graphics.WindowedSize.X < Game.Settings.Graphics.MinResolution.X)?
|
||||
@@ -125,14 +126,23 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
|
||||
|
||||
// Debug
|
||||
var debug = bg.GetWidget("DEBUG_PANE");
|
||||
debug.GetWidget<CheckboxWidget>("PERFDEBUG_CHECKBOX").Bind(Game.Settings.Debug, "PerfGraph");
|
||||
debug.GetWidget<CheckboxWidget>("GAMETIME_CHECKBOX").Bind(Game.Settings.Game, "MatchTimer");
|
||||
debug.GetWidget<CheckboxWidget>("CHECKUNSYNCED_CHECKBOX").Bind(Game.Settings.Debug, "SanityCheckUnsyncedCode");
|
||||
|
||||
bg.GetWidget("BUTTON_CLOSE").OnMouseUp = mi => {
|
||||
|
||||
var perfgraphCheckbox = debug.GetWidget<CheckboxWidget>("PERFDEBUG_CHECKBOX");
|
||||
perfgraphCheckbox.IsChecked = () => Game.Settings.Debug.PerfGraph;
|
||||
perfgraphCheckbox.OnClick = () => Game.Settings.Debug.PerfGraph ^= true;
|
||||
|
||||
var matchtimerCheckbox = debug.GetWidget<CheckboxWidget>("GAMETIME_CHECKBOX");
|
||||
matchtimerCheckbox.IsChecked = () => Game.Settings.Game.MatchTimer;
|
||||
matchtimerCheckbox.OnClick = () => Game.Settings.Game.MatchTimer ^= true;
|
||||
|
||||
var checkunsyncedCheckbox = debug.GetWidget<CheckboxWidget>("CHECKUNSYNCED_CHECKBOX");
|
||||
checkunsyncedCheckbox.IsChecked = () => Game.Settings.Debug.SanityCheckUnsyncedCode;
|
||||
checkunsyncedCheckbox.OnClick = () => Game.Settings.Debug.SanityCheckUnsyncedCode ^= true;
|
||||
|
||||
bg.GetWidget<ButtonWidget>("BUTTON_CLOSE").OnClick = () => {
|
||||
Game.Settings.Save();
|
||||
Widget.CloseWindow();
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user