Remove System.Bitmap from ITexture.
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@@ -27,23 +27,14 @@ namespace OpenRA.Mods.Common.Widgets
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{
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base.Initialize(args);
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using (var hueBitmap = new Bitmap(256, 256))
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{
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var hueSheet = new Sheet(SheetType.BGRA, new Size(256, 256));
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hueSprite = new Sprite(hueSheet, new Rectangle(0, 0, 256, 1), TextureChannel.RGBA);
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var hueSheet = new Sheet(SheetType.BGRA, new Size(256, 1));
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hueSprite = new Sprite(hueSheet, new Rectangle(0, 0, 256, 1), TextureChannel.RGBA);
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var bitmapData = hueBitmap.LockBits(hueBitmap.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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var c = (int*)bitmapData.Scan0;
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for (var h = 0; h < 256; h++)
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*(c + h) = HSLColor.FromHSV(h / 255f, 1, 1).RGB.ToArgb();
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}
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var hueData = new uint[1, 256];
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for (var x = 0; x < 256; x++)
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hueData[0, x] = (uint)HSLColor.FromHSV(x / 255f, 1, 1).RGB.ToArgb();
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hueBitmap.UnlockBits(bitmapData);
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hueSheet.GetTexture().SetData(hueBitmap);
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}
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hueSheet.GetTexture().SetData(hueData);
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}
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public override void Draw()
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