Remove System.Bitmap from ITexture.

This commit is contained in:
Paul Chote
2018-12-22 09:34:54 +00:00
parent 84e965835b
commit b1e87e4f60
5 changed files with 9 additions and 78 deletions

View File

@@ -43,7 +43,6 @@ namespace OpenRA.Platforms.Default
Action doPresent;
Func<string> getGLVersion;
Func<ITexture> getCreateTexture;
Func<object, ITexture> getCreateTextureBitmap;
Func<Bitmap> getTakeScreenshot;
Func<object, IFrameBuffer> getCreateFrameBuffer;
Func<object, IShader> getCreateShader;
@@ -87,7 +86,6 @@ namespace OpenRA.Platforms.Default
doPresent = () => context.Present();
getGLVersion = () => context.GLVersion;
getCreateTexture = () => new ThreadedTexture(this, (ITextureInternal)context.CreateTexture());
getCreateTextureBitmap = bitmap => new ThreadedTexture(this, (ITextureInternal)context.CreateTexture((Bitmap)bitmap));
getTakeScreenshot = () => context.TakeScreenshot();
getCreateFrameBuffer = s => new ThreadedFrameBuffer(this, context.CreateFrameBuffer((Size)s, (ITextureInternal)CreateTexture()));
getCreateShader = name => new ThreadedShader(this, context.CreateShader((string)name));
@@ -399,11 +397,6 @@ namespace OpenRA.Platforms.Default
return Send(getCreateTexture);
}
public ITexture CreateTexture(Bitmap bitmap)
{
return Send(getCreateTextureBitmap, bitmap);
}
public IVertexBuffer<Vertex> CreateVertexBuffer(int length)
{
return Send(getCreateVertexBuffer, length);
@@ -549,8 +542,7 @@ namespace OpenRA.Platforms.Default
readonly Action<object> setEmpty;
readonly Func<byte[]> getData;
readonly Func<object, object> setData1;
readonly Func<object, object> setData2;
readonly Action<object> setData3;
readonly Action<object> setData2;
readonly Action dispose;
public ThreadedTexture(ThreadedGraphicsContext device, ITextureInternal texture)
@@ -563,8 +555,7 @@ namespace OpenRA.Platforms.Default
setEmpty = tuple => { var t = (Tuple<int, int>)tuple; texture.SetEmpty(t.Item1, t.Item2); };
getData = () => texture.GetData();
setData1 = colors => { texture.SetData((uint[,])colors); return null; };
setData2 = bitmap => { texture.SetData((Bitmap)bitmap); return null; };
setData3 = tuple => { var t = (Tuple<byte[], int, int>)tuple; texture.SetData(t.Item1, t.Item2, t.Item3); };
setData2 = tuple => { var t = (Tuple<byte[], int, int>)tuple; texture.SetData(t.Item1, t.Item2, t.Item3); };
dispose = texture.Dispose;
}
@@ -613,19 +604,13 @@ namespace OpenRA.Platforms.Default
device.Send(setData1, colors);
}
public void SetData(Bitmap bitmap)
{
// We can't return until we are finished with the data, so we must Send here.
device.Send(setData2, bitmap);
}
public void SetData(byte[] colors, int width, int height)
{
// This creates some garbage for the GC to clean up,
// but allows us post a message instead of blocking the message queue by sending it.
var temp = new byte[colors.Length];
Array.Copy(colors, temp, temp.Length);
device.Post(setData3, Tuple.Create(temp, width, height));
device.Post(setData2, Tuple.Create(temp, width, height));
}
public void Dispose()