Use a global script in Tiberian Dawn

This commit is contained in:
abcdefg30
2019-05-01 23:13:39 +02:00
committed by reaperrr
parent dbe73a06ad
commit b1f6c69fce
71 changed files with 2001 additions and 3877 deletions

View File

@@ -6,6 +6,7 @@
the License, or (at your option) any later version. For more
information, see COPYING.
]]
InitialForcesA = { "bggy", "e1", "e1", "e1", "e1" }
InitialForcesB = { "e1", "e1", "bggy", "e1", "e1" }
@@ -13,62 +14,40 @@ RifleInfantryReinforcements = { "e1", "e1" }
RocketInfantryReinforcements = { "e3", "e3", "e3", "e3", "e3" }
SendInitialForces = function()
Media.PlaySpeechNotification(player, "Reinforce")
Reinforcements.Reinforce(player, InitialForcesA, { StartSpawnPointLeft.Location, StartRallyPoint.Location }, 5)
Reinforcements.Reinforce(player, InitialForcesB, { StartSpawnPointRight.Location, StartRallyPoint.Location }, 10)
Media.PlaySpeechNotification(Nod, "Reinforce")
Reinforcements.Reinforce(Nod, InitialForcesA, { StartSpawnPointLeft.Location, StartRallyPoint.Location }, 5)
Reinforcements.Reinforce(Nod, InitialForcesB, { StartSpawnPointRight.Location, StartRallyPoint.Location }, 10)
end
SendFirstInfantryReinforcements = function()
Media.PlaySpeechNotification(player, "Reinforce")
Reinforcements.Reinforce(player, RifleInfantryReinforcements, { StartSpawnPointRight.Location, StartRallyPoint.Location }, 15)
Media.PlaySpeechNotification(Nod, "Reinforce")
Reinforcements.Reinforce(Nod, RifleInfantryReinforcements, { StartSpawnPointRight.Location, StartRallyPoint.Location }, 15)
end
SendSecondInfantryReinforcements = function()
Media.PlaySpeechNotification(player, "Reinforce")
Reinforcements.Reinforce(player, RifleInfantryReinforcements, { StartSpawnPointLeft.Location, StartRallyPoint.Location }, 15)
Media.PlaySpeechNotification(Nod, "Reinforce")
Reinforcements.Reinforce(Nod, RifleInfantryReinforcements, { StartSpawnPointLeft.Location, StartRallyPoint.Location }, 15)
end
SendLastInfantryReinforcements = function()
Media.PlaySpeechNotification(player, "Reinforce")
-- Move the units properly into the map before they start attacking
local forces = Reinforcements.Reinforce(player, RocketInfantryReinforcements, { VillageSpawnPoint.Location, VillageRallyPoint.Location }, 8)
Utils.Do(forces, function(a)
a.Stance = "Defend"
a.CallFunc(function() a.Stance = "AttackAnything" end)
end)
Media.PlaySpeechNotification(Nod, "Reinforce")
Reinforcements.Reinforce(Nod, RocketInfantryReinforcements, { VillageSpawnPoint.Location, VillageRallyPoint.Location }, 8)
end
WorldLoaded = function()
player = Player.GetPlayer("Nod")
enemy = Player.GetPlayer("GDI")
villagers = Player.GetPlayer("Villagers")
Nod = Player.GetPlayer("Nod")
GDI = Player.GetPlayer("GDI")
Villagers = Player.GetPlayer("Villagers")
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
InitObjectives(Nod)
Trigger.OnPlayerWon(player, function()
Media.PlaySpeechNotification(player, "Win")
end)
Trigger.OnPlayerLost(player, function()
Media.PlaySpeechNotification(player, "Lose")
end)
NodObjective1 = player.AddPrimaryObjective("Kill Nikoomba.")
NodObjective2 = player.AddPrimaryObjective("Destroy the village.")
NodObjective3 = player.AddSecondaryObjective("Destroy all GDI troops in the area.")
GDIObjective1 = enemy.AddPrimaryObjective("Eliminate all Nod forces.")
KillNikoomba = Nod.AddObjective("Kill Nikoomba.")
DestroyVillage = Nod.AddObjective("Destroy the village.")
DestroyGDI = Nod.AddObjective("Destroy all GDI troops in the area.", "Secondary", false)
GDIObjective = GDI.AddObjective("Eliminate all Nod forces.")
Trigger.OnKilled(Nikoomba, function()
player.MarkCompletedObjective(NodObjective1)
Nod.MarkCompletedObjective(KillNikoomba)
Trigger.AfterDelay(DateTime.Seconds(1), function()
SendLastInfantryReinforcements()
end)
@@ -83,14 +62,16 @@ end
Tick = function()
if DateTime.GameTime > 2 then
if player.HasNoRequiredUnits() then
enemy.MarkCompletedObjective(GDIObjective1)
if Nod.HasNoRequiredUnits() then
GDI.MarkCompletedObjective(GDIObjective)
end
if villagers.HasNoRequiredUnits() then
player.MarkCompletedObjective(NodObjective2)
if Villagers.HasNoRequiredUnits() then
Nod.MarkCompletedObjective(DestroyVillage)
end
if enemy.HasNoRequiredUnits() then
player.MarkCompletedObjective(NodObjective3)
if GDI.HasNoRequiredUnits() then
Nod.MarkCompletedObjective(DestroyGDI)
end
end
end