From b1f7aea1caec4b76df93a2d434e01f60a1d52881 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Thu, 31 Dec 2009 11:23:43 +1300 Subject: [PATCH] minor change to heli HPAD-enter behavior; use spawn offset --- OpenRa.Game/Traits/Helicopter.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/OpenRa.Game/Traits/Helicopter.cs b/OpenRa.Game/Traits/Helicopter.cs index 6728521dca..38bd07f0c5 100644 --- a/OpenRa.Game/Traits/Helicopter.cs +++ b/OpenRa.Game/Traits/Helicopter.cs @@ -1,5 +1,6 @@ using OpenRa.Game.Traits.Activities; using System; +using OpenRa.Game.GameRules; namespace OpenRa.Game.Traits { @@ -46,8 +47,11 @@ namespace OpenRa.Game.Traits if (res != null) reservation = res.Reserve(self); + var offset = (order.TargetActor.Info as BuildingInfo).SpawnOffset; + var offsetVec = new float2(offset[0], offset[1]); + self.CancelActivity(); - self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation)); + self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec)); self.QueueActivity(new Turn(self.Info.InitialFacing)); self.QueueActivity(new HeliLand(false)); self.QueueActivity(new Rearm());