Remove overlapping vision ranges from RA actors.

This brings a significant perf saving by reducing
the number of evaluated tiles.
This commit is contained in:
Paul Chote
2019-12-10 22:01:33 +00:00
committed by abcdefg30
parent 04bad1ae66
commit b1f7c5c4e3
6 changed files with 59 additions and 0 deletions

View File

@@ -97,6 +97,7 @@ MIG:
Health:
HP: 7500
RevealsShroud:
MinRange: 11c0
Range: 13c0
Type: GroundPosition
RevealGeneratedShroud: False
@@ -161,6 +162,7 @@ YAK:
Health:
HP: 6000
RevealsShroud:
MinRange: 9c0
Range: 11c0
Type: GroundPosition
RevealGeneratedShroud: False
@@ -229,6 +231,7 @@ TRAN:
Health:
HP: 14000
RevealsShroud:
MinRange: 6c0
Range: 8c0
Type: GroundPosition
RevealGeneratedShroud: False
@@ -284,6 +287,7 @@ HELI:
Health:
HP: 12000
RevealsShroud:
MinRange: 10c0
Range: 12c0
Type: GroundPosition
RevealGeneratedShroud: False
@@ -349,6 +353,7 @@ HIND:
Health:
HP: 10000
RevealsShroud:
MinRange: 8c0
Range: 10c0
Type: GroundPosition
RevealGeneratedShroud: False
@@ -449,6 +454,7 @@ MH60:
Health:
HP: 10000
RevealsShroud:
MinRange: 8c0
Range: 10c0
Type: GroundPosition
RevealGeneratedShroud: False