Remove overlapping vision ranges from RA actors.
This brings a significant perf saving by reducing the number of evaluated tiles.
This commit is contained in:
@@ -111,6 +111,7 @@ TRAN.Husk:
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Offset: 597,0,213
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Sequence: rotor2
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RevealsShroud:
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MinRange: 6c0
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Range: 8c0
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Type: GroundPosition
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RevealGeneratedShroud: False
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@@ -175,6 +176,7 @@ MIG.Husk:
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Interval: 2
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MinDamage: Undamaged
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RevealsShroud:
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MinRange: 11c0
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Range: 13c0
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Type: GroundPosition
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RevealGeneratedShroud: False
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@@ -198,6 +200,7 @@ YAK.Husk:
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Interval: 2
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MinDamage: Undamaged
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RevealsShroud:
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MinRange: 9c0
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Range: 11c0
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Type: GroundPosition
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RevealGeneratedShroud: False
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@@ -221,6 +224,7 @@ HELI.Husk:
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Offset: -427,0,0
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MinDamage: Undamaged
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RevealsShroud:
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MinRange: 10c0
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Range: 12c0
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Type: GroundPosition
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RevealGeneratedShroud: False
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@@ -243,6 +247,7 @@ HIND.Husk:
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Offset: -427,0,0
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MinDamage: Undamaged
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RevealsShroud:
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MinRange: 8c0
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Range: 10c0
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Type: GroundPosition
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RevealGeneratedShroud: False
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@@ -454,6 +459,7 @@ MH60.Husk:
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Offset: -427,0,0
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MinDamage: Undamaged
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RevealsShroud:
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MinRange: 8c0
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Range: 10c0
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Type: GroundPosition
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RevealGeneratedShroud: False
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