Remove overlapping vision ranges from RA actors.

This brings a significant perf saving by reducing
the number of evaluated tiles.
This commit is contained in:
Paul Chote
2019-12-10 22:01:33 +00:00
committed by abcdefg30
parent 04bad1ae66
commit b1f7c5c4e3
6 changed files with 59 additions and 0 deletions

View File

@@ -111,6 +111,7 @@ TRAN.Husk:
Offset: 597,0,213
Sequence: rotor2
RevealsShroud:
MinRange: 6c0
Range: 8c0
Type: GroundPosition
RevealGeneratedShroud: False
@@ -175,6 +176,7 @@ MIG.Husk:
Interval: 2
MinDamage: Undamaged
RevealsShroud:
MinRange: 11c0
Range: 13c0
Type: GroundPosition
RevealGeneratedShroud: False
@@ -198,6 +200,7 @@ YAK.Husk:
Interval: 2
MinDamage: Undamaged
RevealsShroud:
MinRange: 9c0
Range: 11c0
Type: GroundPosition
RevealGeneratedShroud: False
@@ -221,6 +224,7 @@ HELI.Husk:
Offset: -427,0,0
MinDamage: Undamaged
RevealsShroud:
MinRange: 10c0
Range: 12c0
Type: GroundPosition
RevealGeneratedShroud: False
@@ -243,6 +247,7 @@ HIND.Husk:
Offset: -427,0,0
MinDamage: Undamaged
RevealsShroud:
MinRange: 8c0
Range: 10c0
Type: GroundPosition
RevealGeneratedShroud: False
@@ -454,6 +459,7 @@ MH60.Husk:
Offset: -427,0,0
MinDamage: Undamaged
RevealsShroud:
MinRange: 8c0
Range: 10c0
Type: GroundPosition
RevealGeneratedShroud: False