Add GDI Covert Operations - Twist of Fate - scg41ea
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@@ -25,7 +25,7 @@ kill-creatures = Kill all creatures in the area.
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## gdi01
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establish-beachhead = Establish a beachhead.
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## gdi01, gdi02, gdi03, gdi04c, gdi05abc
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## gdi01, gdi02, gdi03, gdi04c, gdi05abc, twist-of-fate
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eliminate-nod = Eliminate all Nod forces in the area.
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## gdi02, nod09
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@@ -150,3 +150,13 @@ nod-soldier = Nod Soldier
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civilians-runs = Hey, those civilians... where are they going?
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destroy-ion-cannon-advise = The GDI are preparing their ion cannon. Don't let them get used to it.
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village-destruction-warning = Be careful, commander. The GDI won't stand still while we burn the entire village.
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## twist-of-fate
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clear-path = Repel the ambush and clear the way
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for our MCV.
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recover-old-base = Capture the Construction Yard in our recon
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post to regain control.
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air-strikes-intel-report = Nod airstrikes are being directed by a Communications Center, located northwest. We may gain useful information from its capture.
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capture-nod-communications-center = Capture the Nod Communications Center to
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the northwest.
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communications-center-captured-sams-located = Our engineers located Nod SAM sites. They also disarmed an unusual trap on the Construction Yard to the south.
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