Add GDI Covert Operations - Twist of Fate - scg41ea

This commit is contained in:
yamismo
2023-04-20 20:00:07 +02:00
committed by abcdefg30
parent e487c3366d
commit b1fd392486
9 changed files with 2248 additions and 1 deletions

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@@ -25,7 +25,7 @@ kill-creatures = Kill all creatures in the area.
## gdi01
establish-beachhead = Establish a beachhead.
## gdi01, gdi02, gdi03, gdi04c, gdi05abc
## gdi01, gdi02, gdi03, gdi04c, gdi05abc, twist-of-fate
eliminate-nod = Eliminate all Nod forces in the area.
## gdi02, nod09
@@ -150,3 +150,13 @@ nod-soldier = Nod Soldier
civilians-runs = Hey, those civilians... where are they going?
destroy-ion-cannon-advise = The GDI are preparing their ion cannon. Don't let them get used to it.
village-destruction-warning = Be careful, commander. The GDI won't stand still while we burn the entire village.
## twist-of-fate
clear-path = Repel the ambush and clear the way
for our MCV.
recover-old-base = Capture the Construction Yard in our recon
post to regain control.
air-strikes-intel-report = Nod airstrikes are being directed by a Communications Center, located northwest. We may gain useful information from its capture.
capture-nod-communications-center = Capture the Nod Communications Center to
the northwest.
communications-center-captured-sams-located = Our engineers located Nod SAM sites. They also disarmed an unusual trap on the Construction Yard to the south.