make gdi04c a bit easier
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@@ -97,8 +97,8 @@ WorldLoaded = function()
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end)
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end)
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Trigger.OnPlayerLost(player, function()
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Trigger.OnPlayerLost(player, function()
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Trigger.AfterDelay(Utils.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Lose")
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Media.PlaySpeechNotification(player, "Lose")
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Trigger.AfterDelay(Utils.Seconds(1), function()
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Media.PlayMovieFullscreen("gameover.vqa")
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Media.PlayMovieFullscreen("gameover.vqa")
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end)
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end)
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end)
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end)
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@@ -924,9 +924,12 @@ VoxelSequences:
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Weapons:
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Weapons:
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Rockets:
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Rockets:
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Range: 5c0
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Warhead: SpreadDamage
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Warhead: SpreadDamage
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Versus:
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Versus:
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None: 20
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None: 10
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Light: 66
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Heavy: 66
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Voices:
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Voices:
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