use a tag trait to determine what actors must be destroyed in order to win/lose
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@@ -60,6 +60,7 @@
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CriticalBuildingState:
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EmitInfantryOnSell:
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ActorTypes: c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e1,e1,e1,e1,e1,e1,e1
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MustBeDestroyed:
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^Tree:
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Category: Building
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@@ -23,6 +23,7 @@ MCV:
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TransformSounds: constru2.aud, hvydoor1.aud
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NoTransformSounds: deploy1.aud
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RenderUnit:
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MustBeDestroyed:
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HARV:
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Inherits: ^Vehicle
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@@ -55,6 +55,7 @@
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RenderBuilding:
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EmitInfantryOnSell:
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ActorTypes: e1,e1,e1,c1,c2,e6
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MustBeDestroyed:
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^Wall:
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Category: Building
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@@ -280,6 +280,7 @@ MCV:
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TransformSounds: placbldg.aud, build5.aud
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NoTransformSounds: nodeply1.aud
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RenderUnit:
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MustBeDestroyed:
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JEEP:
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Inherits: ^Vehicle
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