use a tag trait to determine what actors must be destroyed in order to win/lose
This commit is contained in:
@@ -55,6 +55,7 @@
|
||||
RenderBuilding:
|
||||
EmitInfantryOnSell:
|
||||
ActorTypes: e1,e1,e1,c1,c2,e6
|
||||
MustBeDestroyed:
|
||||
|
||||
^Wall:
|
||||
Category: Building
|
||||
|
||||
@@ -280,6 +280,7 @@ MCV:
|
||||
TransformSounds: placbldg.aud, build5.aud
|
||||
NoTransformSounds: nodeply1.aud
|
||||
RenderUnit:
|
||||
MustBeDestroyed:
|
||||
|
||||
JEEP:
|
||||
Inherits: ^Vehicle
|
||||
|
||||
Reference in New Issue
Block a user