use a tag trait to determine what actors must be destroyed in order to win/lose

This commit is contained in:
Chris Forbes
2010-04-23 20:42:17 +12:00
parent 826373ae75
commit b20a8d193e
5 changed files with 14 additions and 10 deletions

View File

@@ -55,6 +55,7 @@
RenderBuilding:
EmitInfantryOnSell:
ActorTypes: e1,e1,e1,c1,c2,e6
MustBeDestroyed:
^Wall:
Category: Building