Fixing uses of legacyInfo.WaterBound

This commit is contained in:
Bob
2010-01-12 19:31:06 +13:00
parent 5afedbf001
commit b21e1adc2d
8 changed files with 109 additions and 8 deletions

View File

@@ -68,7 +68,7 @@ namespace OpenRa.Game
if (unit != null && unit.Altitude > 0)
return projectile.AA;
if (projectile.UnderWater && !target.LegacyInfo.WaterBound)
if (projectile.UnderWater && !target.Info.Traits.Get<OwnedActorInfo>().WaterBound)
return false;
return projectile.AG;