Fixing uses of legacyInfo.WaterBound
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@@ -126,7 +126,7 @@ namespace OpenRa.Game.Traits
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public void BuildUnit( string name )
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{
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var newUnitType = Rules.UnitInfo[ name ];
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var newUnitType = Rules.NewUnitInfo[ name ];
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var producerTypes = Rules.TechTree.UnitBuiltAt( newUnitType );
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Actor producer = null;
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