Fixing uses of legacyInfo.WaterBound
This commit is contained in:
@@ -68,7 +68,7 @@ namespace OpenRa.Game
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if (unit != null && unit.Altitude > 0)
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return projectile.AA;
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if (projectile.UnderWater && !target.LegacyInfo.WaterBound)
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if (projectile.UnderWater && !target.Info.Traits.Get<OwnedActorInfo>().WaterBound)
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return false;
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return projectile.AG;
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@@ -10,6 +10,7 @@ namespace OpenRa.Game.Traits
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public readonly int TechLevel = -1;
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public readonly string Tab = null;
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public readonly string[] Prerequisites = { };
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public readonly string[] BuiltAt = { };
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public readonly Race[] Owner = { };
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public readonly int Cost = 0;
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public readonly string Description = "";
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@@ -16,6 +16,7 @@ namespace OpenRa.Game.Traits
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public readonly bool Crewed = false; // replace with trait?
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public readonly int InitialFacing = 128;
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public readonly int Sight = 0;
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public readonly bool WaterBound = false;
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}
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class BuildingInfo : OwnedActorInfo, ITraitInfo
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@@ -30,7 +31,6 @@ namespace OpenRa.Game.Traits
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public readonly string Footprint = "x";
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public readonly string[] Produces = { }; // does this go somewhere else?
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public readonly int2 Dimensions = new int2(1, 1);
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public readonly bool WaterBound = false;
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public readonly bool Unsellable = false;
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public object Create(Actor self) { return new Building(self); }
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@@ -19,7 +19,7 @@ namespace OpenRa.Game.Traits
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public Production( Actor self ) { }
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public virtual int2? CreationLocation( Actor self, LegacyUnitInfo producee )
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public virtual int2? CreationLocation( Actor self, NewUnitInfo producee )
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{
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return ( 1 / 24f * self.CenterLocation ).ToInt2();
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}
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@@ -29,7 +29,7 @@ namespace OpenRa.Game.Traits
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return newUnit.Info.Traits.GetOrDefault<OwnedActorInfo>().InitialFacing;
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}
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public bool Produce( Actor self, LegacyUnitInfo producee )
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public bool Produce( Actor self, NewUnitInfo producee )
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{
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var location = CreationLocation( self, producee );
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if( location == null || Game.UnitInfluence.GetUnitsAt( location.Value ).Any() )
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@@ -126,7 +126,7 @@ namespace OpenRa.Game.Traits
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public void BuildUnit( string name )
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{
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var newUnitType = Rules.UnitInfo[ name ];
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var newUnitType = Rules.NewUnitInfo[ name ];
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var producerTypes = Rules.TechTree.UnitBuiltAt( newUnitType );
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Actor producer = null;
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@@ -26,9 +26,9 @@ namespace OpenRa.Game.Traits
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return null;
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}
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public override int2? CreationLocation(Actor self, LegacyUnitInfo producee)
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public override int2? CreationLocation(Actor self, NewUnitInfo producee)
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{
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return FindAdjacentTile(self, producee.WaterBound ?
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return FindAdjacentTile(self, producee.Traits.Get<OwnedActorInfo>().WaterBound ?
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UnitMovementType.Float : UnitMovementType.Wheel); /* hackety hack */
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}
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@@ -25,7 +25,7 @@ namespace OpenRa.Game.Traits
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interface IProducer
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{
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bool Produce( Actor self, LegacyUnitInfo producee );
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bool Produce( Actor self, NewUnitInfo producee );
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void SetPrimaryProducer(Actor self, bool isPrimary);
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}
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interface IOccupySpace { IEnumerable<int2> OccupiedCells(); }
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100
RulesConverter/MiniYamlExts.cs
Executable file
100
RulesConverter/MiniYamlExts.cs
Executable file
@@ -0,0 +1,100 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.FileFormats;
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namespace RulesConverter
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{
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using MiniYamlNodes = Dictionary<string, MiniYaml>;
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using System.IO;
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static class MiniYamlExts
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{
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public static void WriteToFile( this MiniYamlNodes y, string filename )
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{
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File.WriteAllLines( filename, y.ToLines( true ).ToArray() );
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}
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public static IEnumerable<string> ToLines( this MiniYamlNodes y, bool lowest )
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{
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foreach( var kv in y )
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{
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foreach( var line in kv.Value.ToLines( kv.Key ) )
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yield return line;
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if( lowest )
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yield return "";
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}
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}
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public static IEnumerable<string> ToLines( this MiniYaml y, string name )
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{
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yield return name + ": " + y.Value;
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foreach( var line in y.Nodes.ToLines( false ) )
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yield return "\t" + line;
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}
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public static void OptimizeInherits( this MiniYamlNodes y, MiniYamlNodes baseYaml )
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{
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foreach( var key in y.Keys.ToList() )
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{
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var node = y[ key ];
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MiniYaml inherits;
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node.Nodes.TryGetValue( "Inherits", out inherits );
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if( inherits == null || string.IsNullOrEmpty( inherits.Value ) )
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continue;
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MiniYaml parent;
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baseYaml.TryGetValue( inherits.Value, out parent );
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if( parent == null )
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continue;
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y[ key ] = Diff( node, parent );
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if( y[ key ] == null )
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y.Remove( key );
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}
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}
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public static MiniYamlNodes Diff( MiniYamlNodes a, MiniYamlNodes b )
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{
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if( a.Count == 0 && b.Count == 0 )
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return null;
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if( b.Count == 0 )
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return a;
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if( a.Count == 0 )
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throw new NotImplementedException( "parent has key not in child" );
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var ret = new MiniYamlNodes();
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var keys = a.Keys.Union( b.Keys ).ToList();
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foreach( var key in keys )
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{
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MiniYaml aa, bb;
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a.TryGetValue( key, out aa );
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b.TryGetValue( key, out bb );
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var diff = Diff( aa, bb );
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if( diff != null )
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ret.Add( key, diff );
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}
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if( ret.Count == 0 ) return null;
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return ret;
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}
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public static MiniYaml Diff( MiniYaml a, MiniYaml b )
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{
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if( a == null && b == null )
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throw new InvalidOperationException( "can't happen" );
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else if( a == null )
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throw new NotImplementedException( "parent has key not in child" );
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else if( b == null )
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return a;
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var diff = Diff( a.Nodes, b.Nodes );
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if( diff == null )
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return null;
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return new MiniYaml( a.Value, diff );
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}
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}
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}
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