basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
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@@ -10,12 +10,16 @@ namespace OpenRa.Game
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{
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class Actor
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{
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[Sync]
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public readonly TypeDictionary traits = new TypeDictionary();
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public readonly UnitInfo Info;
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public readonly uint ActorID;
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[Sync]
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public int2 Location;
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[Sync]
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public Player Owner;
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[Sync]
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public int Health;
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IActivity currentActivity;
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