basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
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OpenRa.Game/Effects/Bullet.cs
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OpenRa.Game/Effects/Bullet.cs
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OpenRa.Game/Effects/Corpse.cs
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OpenRa.Game/Effects/Corpse.cs
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OpenRa.Game/Effects/DelayedAction.cs
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OpenRa.Game/Effects/DelayedAction.cs
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OpenRa.Game/Effects/Explosion.cs
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OpenRa.Game/Effects/Explosion.cs
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OpenRa.Game/Effects/FlashTarget.cs
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OpenRa.Game/Effects/FlashTarget.cs
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OpenRa.Game/Effects/GpsSatellite.cs
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OpenRa.Game/Effects/GpsSatellite.cs
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OpenRa.Game/Effects/IEffect.cs
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OpenRa.Game/Effects/IEffect.cs
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OpenRa.Game/Effects/InvulnEffect.cs
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OpenRa.Game/Effects/InvulnEffect.cs
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OpenRa.Game/Effects/Missile.cs
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OpenRa.Game/Effects/Missile.cs
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OpenRa.Game/Effects/MoveFlash.cs
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OpenRa.Game/Effects/MoveFlash.cs
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OpenRa.Game/Effects/PowerDownIndicator.cs
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OpenRa.Game/Effects/PowerDownIndicator.cs
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OpenRa.Game/Effects/RepairIndicator.cs
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OpenRa.Game/Effects/RepairIndicator.cs
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OpenRa.Game/Effects/SatelliteLaunch.cs
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OpenRa.Game/Effects/SatelliteLaunch.cs
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OpenRa.Game/Effects/Smoke.cs
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OpenRa.Game/Effects/Smoke.cs
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