basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
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@@ -7,7 +7,7 @@ namespace OpenRa.Game.Traits
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public AttackFrontal(Actor self, int facingTolerance)
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: base(self) { FacingTolerance = facingTolerance; }
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int FacingTolerance;
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readonly int FacingTolerance;
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public override void Tick(Actor self)
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{
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