basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
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@@ -7,8 +7,9 @@ namespace OpenRa.Game.Traits
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class ChronoshiftDeploy : IIssueOrder, IResolveOrder, ISpeedModifier, ITick, IPips
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{
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// Recharge logic
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[Sync]
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int chargeTick = 0; // How long until we can chronoshift again?
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int chargeLength = (int)(Rules.Aftermath.ChronoTankDuration * 60 * 25); // How long between shifts?
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readonly int chargeLength = (int)(Rules.Aftermath.ChronoTankDuration * 60 * 25); // How long between shifts?
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public ChronoshiftDeploy(Actor self) { }
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